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Need some help with "rogues" character

I guess that I miss-use and miss-build my rogues as they totally suck and end being only used for disarming traps and unlocking chests (in fight once backstab is used I just hide him so he wont get murdered).

1) Pure rogue with no "kit", is the "snare trap" that usefull ? Does it make it for the loss of power ?

2) What would be the reasons to go rogue/cleric ? Many seems to claim that's a near overpowered combination but I don't get it. Wouldn't I lose too much "thieving" skills ?

3) Does a bow can backstab ?

4) How the "thieving points allowed" are calculated when you multiclass a rogue/x ?

5) What is supposed to be the difference between a clerc/rogue and a rogue/clerc ? or a warrior/rogue and a rogue/warrior ?

Comments

  • ryuken87ryuken87 Member Posts: 563
    edited February 2013
    Well for starters in BG it's a thief not a rogue, but anyway...

    1) Yes it is quite powerful doing 2d8+5 in an area of effect. You can find the details here in Chris Lee's thief guide which gives some odd advice in places but is also a good source of data. http://www.gamefaqs.com/pc/258273-baldurs-gate-ii-shadows-of-amn/faqs/27550
    You don't get enough thief points in BG1 to have good scores in all of the skills so it's up to you which you choose to invest in.

    2) C/T isn't overpowered at all. It's a great utility class able to do a lot of things and support the party but its combat ability isn't great.

    3) No. Only melee weapons a single class thief can use (without Use Any Item) can be used to backstab.

    4) There is no calculation. You get normal points on your thief levels and none other.

    5) For multiclasses there is no difference. For dual classes you start as one class and permanently switch to another. For more on the difference between multis and duals just search this or any other BG forum, it has been explained a thousand times.

    In general a single class vanilla thief isn't that powerful. I see a lot of questions asking 'is x class/race viable?' and I say yes they are all viable, just not all equal.
  • KidCarnivalKidCarnival Member Posts: 3,747
    Assuming by 5), you mean dual class? A cleric/thief would start out as a thief and dual to cleric, so he'd stop gaining XP as a cleric and only level up as a thief. For Class1/Class2, that means Class1 will stay the level you had before dualing forever. If it's a multi-class thief/cleric, the order doesn't matter. Multi-class gains XP in both at the same time and levels up in both, too. If you go multi, you won't miss/lose any thief skills as you level the same as a pure class thief. Only kits (which aren't available as multiclass anyway) get less points per level or miss out on abilities.
  • atcDaveatcDave Member Posts: 2,154
    Don't worry too much about how powerful any given character is. The whole point to an adventuring party is that different characters have different abilities they bring to the table. Your various Warriors and Wizards will likely be the main sources of death and destruction. The thieves, clerics and others serve more utility functions. And you really can make good use of find traps and pick lock; it helps the party a lot. Thieves make good archers too, especially early in the game, a thief may be your deadliest character for a while.
  • varlakvarlak Member Posts: 15
    Well I guess my next thief will be an archer. Backstab just doesnt seem to worth it to me. When it miss usualy the fight will end with my thief dealing 0 damage anyway and the class just can't take beeing hit.

    As for thieving skills I'll focus on spot/disarmes trap and open lock. I'd like to be able to use set trap but its kinda require lots of pts into hide in shadow and move silently to scout the area to know where to land the trap :-P
  • KidCarnivalKidCarnival Member Posts: 3,747
    Have a mage learn Invisibility and cast it on your thief for scouting. Saves you the points for stealth.
  • LuigirulesLuigirules Member Posts: 419
    Disarming traps and unlocking chests are the main functions of the thief class.

    If you also want them to be good at melee combat, make a fighter/thief or Swashbuckler (thief kit).
  • varlakvarlak Member Posts: 15

    Disarming traps and unlocking chests are the main functions of the thief class.

    If you also want them to be good at melee combat, make a fighter/thief or Swashbuckler (thief kit).

    But would I have enough pts to remain effective at trap disarming and open lock ?

    If yes then is their any reason to go full rogue ?
  • atcDaveatcDave Member Posts: 2,154
    varlak said:

    Disarming traps and unlocking chests are the main functions of the thief class.

    If you also want them to be good at melee combat, make a fighter/thief or Swashbuckler (thief kit).

    But would I have enough pts to remain effective at trap disarming and open lock ?

    If yes then is their any reason to go full rogue ?
    A single class thief will go up levels, and get those points faster. So the single class thief will be a great thief much sooner in the game.

    BUT, thief is a very easy experience table. You will max out those abilities quickly, and a single class thief won't really get much better for the rest of the game. If I were doing a PC thief I would always dual or multi them, there are advantages to either choice.
  • RemenissionsRemenissions Member Posts: 102
    1) Traps aren't overly useful from what I can tell. No matter what I change about a thief, they always have a low chance to succesfully set one and you really don't need to bother with them except for maybe the Sarevok fight.
    2) The rogue/cleric combination is good because of the cleric being able to heal, wear good armor, and be a decent melee fighter. The rogue itself is usually used for ranged to interrupt mages. Both of them together though makes for a melee fighter that can heal, wear good armor, buff, and still backstab.
    3) Bow's cannot backstab. In BG:TOB each class has different abilities they start getting (1 per level) and one of the abilities allows them to deal backstab damage with bows.
    4) The thieving points are the same when you multiclass. You get the same point everytime the thief class of your character levels. It will take you longer to level the thief class because of the shared XP, but honestly thieves level up quickly enough to where a pure thief never runs into a lock they cant pick or a trap they can't disarm. For multiclassed thieves it only happens once in a blue moon.
    5) Cleric/rogue- Read #2.
    Warrior/rogue- Good armor, good attack, can disarm traps, backstab. This is the best backstabbing class makeup (well, Assassin dual'd to warrior is) because you get some of the THACO of a warrior, the proficiencies of a warrior, and still the backstab multiplier of a rogue.
    Rogue/warrior- Uhhh..??
  • TJ_HookerTJ_Hooker Member Posts: 2,438

    1) Traps aren't overly useful from what I can tell. No matter what I change about a thief, they always have a low chance to succesfully set one and you really don't need to bother with them except for maybe the Sarevok fight.

    Your % chance to successfully set a trap is equal to the value of your set traps skill, although I think that there's always at least a small chance to fail or succeed, regardless of skill level. You're not trying to set in them in while in an enemy's line of sight are you?
  • ryuken87ryuken87 Member Posts: 563


    3) In BG:TOB each class has different abilities they start getting (1 per level) and one of the abilities allows them to deal backstab damage with bows.

    Errr where did you get that from?
  • MadhaxMadhax Member Posts: 1,416
    ryuken87 said:


    3) In BG:TOB each class has different abilities they start getting (1 per level) and one of the abilities allows them to deal backstab damage with bows.

    Errr where did you get that from?
    My guess is Skyrim.
  • TJ_HookerTJ_Hooker Member Posts: 2,438
    ryuken87 said:


    3) In BG:TOB each class has different abilities they start getting (1 per level) and one of the abilities allows them to deal backstab damage with bows.

    Errr where did you get that from?
    I wondered the same thing (and at first came to the same conclusion as @Madhax), but I think he's talking about the HLA Assassination. I didn't realize it worked with ranged weapons though, but the description at least doesn't mention anything about being restricted to melee. So he's sort of correct, although the way he says it suggests something quite different than what it actually does.
  • emjayemjay Member Posts: 84
    There are several ways to improve to utility of the backstab mechanic as well.

    Casting the second level mage spell 'strength' will raise a thief to 18/50 STR which will improve the likelihood of a hit. Playing as a half-orc gives you huge bonuses (up to 19STR).

    Pick targets that are wearing no armor or light armor (archers, mages etc). They also tend to have low HP increasing the chances of a one hit kill.

    Single weapon style (or two handed style) doubles your critical hit chance. THS also gives extra damage (making quarterstaves quite powerful).

    Haste, boots of speed or oil of speed can let your thief backstab, then run around a corner, hide, and backstab again. Invisibility potions can also do this, but they are rare early on. Invisibility is a 2nd level mage spell which does the trick.

    Lastly being a fighter-thief makes you an amazing backstabber with tons of damage and to-hit bonuses.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    ryuken87 said:

    Well for starters in BG it's a thief not a rogue, but anyway...

    1) Yes it is quite powerful doing 2d8+5 in an area of effect. You can find the details here in Chris Lee's thief guide which gives some odd advice in places but is also a good source of data. http://www.gamefaqs.com/pc/258273-baldurs-gate-ii-shadows-of-amn/faqs/27550
    You don't get enough thief points in BG1 to have good scores in all of the skills so it's up to you which you choose to invest in.

    This is one of the reasons I often have two thieves in my party e.g. Monty and Shar-Teel or Imoen and Coran, it allows each one to specialise - e.g. Coran on Stealth (for scouting and backstabs) and Open Locks, Imoen on Find Traps and Set Traps
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    BTW both the Invisibility (level 2 arcane spell) and Sanctuary (level 1 priest) spells are great for scouting and for Finding and Disabling traps whilst remaining unseen (whereas Hide in Shadows/Move Silently reveals the Thief if trying to disable a trap, though not or just finding), though opening doors/locks or any offensive action breaks the spell. Invisibility lasts longer, though, and you can also backstab from Invisibility, whereas if you try to do this from Sanctuary and are not also "naturally" stealth or under an Invisibility spell/potion, then it's just an ordinary attacks (no +4 bonus for attacking from stealth, no backstab damage). This is one of the reasons I prefer mage/thieves to cleric/thieves, though Draw Upon Holy Might can give very powerful backstabs for the latter.

    The Dagger of Venom is nice for backstabbing mages (or even clerics, though they're harder to hit), as if they fail their poison save, it does damage every round (for 6 rounds, I think), which disrupts their casting
  • LemernisLemernis Member, Moderator Posts: 4,318
    edited February 2013
    1) Traps are very powerful in BG2 because with enough of them they can kill anything, and you can set a lot of them (especially with multiple Thieves doing it). I have yet to explore their use in BG:EE, but you can't set as many per rest cycle.

    2) Actually a half-orc Cleric/Thief who backstabs with a quarterstaff is really, really fun, and very badass. This race/class delivers wonderfully devastating damage on backstabs due to massive half-orc Strength, cleric buffs, and the powerful staves in the game (Staff of Striking in BG1 and Staff of the Ram in BG2).

    If you're taking the character into BG2, in ToB you shift the emphasis to spellcasting. But it's still very satisfying all around. I remember a thread by someone here (@sandmanCCL ?) who posted screens of a C/T using HLAs to backstab while morphed into some sort of massive gollum, and that thing was getting unbelievable crits on backstabs--just utterly 'broken' (i.e., game-breakingly powerful). You don't need to play the character that way, of course, but it's an option if you want to get ridiculous. The half-orc is a multi-class so you have both class skills along side one another throughout the game.

    3) Nope.

    4) Thieves get 25 skill points to allocate per level, whether they are multi-class or dual-class.

    5) For a multi-class (non-humans only) both classes progress simultaneously throughout the game, each class leveling at it's own XP rate.

    For a dual-class (human only) it's a matter of deciding which class you begin with, and which one you dual to. In order to dual-class you need to have at least 17 points in the prime ability of the the class you're switching to. When you dual-class, your original class skills will be deactivated until you reach one level higher in the new class than the original one. Then you'll get the original class skills back. At whatever level you chose to dual when in the original class, that's as high as you'll go in the original class. You can continue to level-up in the new class however (until you hit the XP cap; but there's a way to remove the XP cap if you wish).

    So when dual-classing, the decision about which class you start with, and when to dual, determines how far you'll go in the original class skills.
    Post edited by Lemernis on
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    edited February 2013
    Lemernis said:


    2) Actually a half-orc Cleric/Thief who backstabs with a quarterstaff is really, really fun, and very badass. This race/class delivers wonderfully devastating damage on backstabs due to massive half-orc Strength, cleric buffs, and the powerful staves in the game (Staff of Striking in BG1 and Staff of the Ram in BG2).

    I still prefer a Gnome Cleric/Thief, they too can have 19 Str by the end of BGEE, and get 40 bonus thief points (pre-allocated) on character creation, as well as the all-important shorty Con-based save bonuses (usually +4 for a Cleric/Thief). On the downside, they can only have 17 starting Wis
    Lemernis said:




    5) For a multi-class (non-humans only) both classes progress simultaneously throughout the game, each class leveling at it's own XP rate.

    For a dual-class (human only) it's a matter of deciding which class you begin with, and which one you dual to. In order to dual-class you need to have at least 17 points in the prime ability of the the class you're switching to. When you dual-class, your original class skills will be deactivated until you reach one level higher in the new class than the original one. Then you'll get the original class skills back. At whatever level you chose to dual when in the original class, that's as high as you'll go in the original class. You can continue to level-up in the new class however (until you hit the XP cap; but there's a way to remove the XP cap if you wish).

    So when dual-classing, the decision about which class you start with, and when to dual, determines how far you'll go in the original class skills.

    Also, multi-class characters can get High Level Abilities (HLAs) from *either* class once they get to 3 million (combined) XP, whereas if you dual-class out of your first class before reaching 3 million XP in that class, you don't get the HLAs for that class. Another reason why I don't like dual-classing (though multi-classing I quite like)...

  • ambrennanambrennan Member Posts: 173
    This is the best backstabbing class makeup (well, Assassin dual'd to warrior is
    You'd have to wait until level 21 to dual if you want to benefit from the assassin's higher backstab multiplier (not counting poison)
  • cbarchukcbarchuk Member Posts: 322
    edited June 2013
    Just roll an elf or half-orc fighter/thief and you'll have one heck of a backstabbing machine. They both have advantages and disadvantages.

    Half-Orc can can start with a 19 strength and constitution but no bonuses to thieving skills and can only have an 18 in dexterity. If you want a pure melee thief then this is the way to go in my opinion.

    Elf gets a natural +1 to THACO with swords and bows, can have a 19 dex and gets bonuses to thieving skills. But they can only start with a 18/00 strength and a 17 constitution. Go with an elf for deadly archer thief or a combination backstabber/archer.

    Honorable mention to Halflings. Roll a halfling if you want a dedicated archer thief with good saving throws and great thieving skill bonuses. Not my favorite though.

    As you can tell the advantages of both are fantastic and the disadvantages aren't really disadvantages at all. Just depends on what you prefer. A fighter/thief will be much better at combat in general. You can put two pips into any weapon skill and even 3 pips into dual wielding if you want. It's a win win situation. The only negative about the fighter/thief is its a multi-class so it will level a little bit slower. But as someone already mentioned, thieves level extremely fast so I doubt that you'll notice it. I could be wrong but I believe that fighter/thieves are the fastest leveling multi-class combo.

    Going into BG2 your fighter/thief will just get better and better. Soon you'll have enough thieving points to max out all your skills and you'll get to pick HLA's from both the fighter pool and thief pool. Just pure awesome sauce.
  • zur312zur312 Member Posts: 1,366
    edited June 2013
    more thief than assasin
    thief/ilusionist gnome
    more utiliti than raw power but still fun

    assasin
    orc should punch really hard
    elf is basicly weaker human with minimal bonuses with sword/bow
    dwarf is weaker thief but good saving throws
    fightjer/thief is very good in every race
  • KaltzorKaltzor Member Posts: 1,050
    1) Well, you need Set Traps skill to use them, from what I know of, the traps are quite damaging but the skill required in using them takes away from other thief skills... Though the main important ones are Open Locks and Find Traps.

    2) You do not lose too much in terms of being a thief as a multiclass of 2 classes (Mage/Thief, Cleric/Thief or Fighter/Thief), I personally think multiclassing a thief is a good idea as they are not all that powerful of a class by themselves and will in combat actually do better as a slightly lower level Fighter, Mage or Cleric.

    3) Ranged weapon does not can backstab.

    4) When Multiclassed, the character will split all XP gained between the classes, if you are x/Thief, every 2 points of XP will give the Thief class 1 point of XP, every time the thief levels up, you gain the normal 25 points to put in the skills

    5) Multiclass is that you are both of the classes and you are gaining XP on both of them, Mage/Thief you level up as if the character was both a mage and a thief and has access to both their abilties (but the XP is split so you will level slightly slower)

    Dual-Class is for Human characters, it's their alternative to Multiclass, they will stop gaining XP in their first class, and take a new class, once you out level your first class with the 2nd one, you will regain the abilities of that class but that class will no longer get anything new. It is used to do certain things, like Kensai/Mage is one rather powerful Dual-Class, Kensai's inability to use armor goes well with a mage needing to not wear armor to cast spells, you get the abilities of a Fighter and you get to become a high level mage.
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    Downside of dual-classing, that it takes a while for you to get to play the class you're trying to make, usually meaning you don't get to play as you want until at cap or even until the sequel. (the end result REALLY is not worth it, IMO).
  • zur312zur312 Member Posts: 1,366

    Downside of dual-classing, that it takes a while for you to get to play the class you're trying to make, usually meaning you don't get to play as you want until at cap or even until the sequel. (the end result REALLY is not worth it, IMO).

    really annoying
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