Skip to content

Increasing the XP cap to 250k justified?

SeveronSeveron Member Posts: 214
Howdy
I've just installed SCS (yay) and pretty much installed all components to improve all encounters, giving them potions to use (without dropping any) and also BG2 Tweaks with everyone with max HP including enemies.
Is it justified to increase the cap to 250k to gain 1 extra level to compensate for the added difficulty as well as the new content from EE.
What I'd be gaining is (with canon party by the end of the game) Jaheira with access to lv 5 druid spells. Imoen can gain additional thief level before duelling to become a lv 9/8 Mage/Thief. Khalid will get his grand mastery in long swords and dynaheir gains an additional 5th lv spell slot. Minsc sadly gets nothing. :(

I didn't realise just how much SCS changed some of the NPC's. Bassilus is now a level 17 Cleric with a lv 7 spell slot!!!! :O

Comments

  • The user and all related content has been deleted.
  • DavidWDavidW Member Posts: 823
    If Bassilus is L17, it's a bug. I don't know what's going on there; I'll look into it. He should be around L12.
  • The user and all related content has been deleted.
  • SeveronSeveron Member Posts: 214
    Aye, he's got some nice spells. Unholy Ward is his lv 7 spells. Lv 17 Cleric...can I recruit him?
  • KingGhidorahKingGhidorah Member Posts: 201
    Wait.... SCS for EE is actually released??
    With the upcoming release of BG1NPC im gonna have to plan some sick days at work...
  • the_spyderthe_spyder Member Posts: 5,018
    I kind of don't see the question/point. Remove the cap. Play the game. it only comes into play "IF" your characters gain enough XP to breach the 161 cap currently. And if they do, then it is worth it for the simple reason that you are doing/encountering things and not gaining from the encounter.

    Just don't claim a Kobayashi Maru.
  • The user and all related content has been deleted.
  • FafnirFafnir Member Posts: 232
    SCS v22 is compatibile but beta. Use at your own risk.
  • bigdogchrisbigdogchris Member Posts: 1,336
    edited February 2013
    It depends on your interpretation of increased difficulty.

    If you are the type of player that just wants to plow through content with brute force, as your characters have much more hp and attack capability, then sure raise the cap.

    If you looking at it tactically, as this mod improves AI, then no because you should just be a better player.

    Also keep in mind that the mod does give enhanced power to players as well, it's not just a increased difficulty mod. That said, you could make the argument that the included benefits are enough of a boost to balance the increased NPC difficulty.
  • BigfishBigfish Member Posts: 367
    I'd argue for getting rid of the level cap since you can't go THAT much above it. I'd assume it was originally in place to avoid having to program in all the higher level spells and such. Well, since were running off the BG2 engine anyway, that stuff is already there. No point in clinging to it.
  • DavidWDavidW Member Posts: 823
    edited February 2013
    OK, I can confirm the L17 Bassilus locally. Elapsed time till first bug: 23 hours. (I warned you it was a beta...)

    Will chase.

    EDIT: fixed. I've updated the download. If you've already installed (and you're using Improved Bassilus) you might want to fix this. To save the effort of re-downloading, just open stratagems/tactical_bg1/bassilus.tpa in notepad and change level=>12 to level=>17, then reinstall that component.
  • the_spyderthe_spyder Member Posts: 5,018
    Bigfish said:

    I'd argue for getting rid of the level cap since you can't go THAT much above it. I'd assume it was originally in place to avoid having to program in all the higher level spells and such. Well, since were running off the BG2 engine anyway, that stuff is already there. No point in clinging to it.

    For casters, you really have to go two levels above cap in order for it to make significant difference because they cap now at level 9. At level 11, you get the next tier spell casting which is significant.

    One level then is all about more hit points (marginally) and better THAC0 (for Fighter types). Really not that big a deal. There might also be small increase in saving, but 5% here or there shouldn't be that game breaking. At least in my opinion.

  • SeveronSeveron Member Posts: 214
    DavidW said:

    OK, I can confirm the L17 Bassilus locally. Elapsed time till first bug: 23 hours. (I warned you it was a beta...)
    .

    Lol, yay. I got to be the first to report a bug :P
  • LuigirulesLuigirules Member Posts: 419
    If you want it in your game, that should be enough justification for you.
  • BerconBercon Member Posts: 485
    Sorcerers get lvl 5 spells at level 10. The problem with 250k cap is that druids hit level 11 and get level 6 spells which are significantly overpowered.
  • FrecheFreche Member Posts: 473
    edited February 2013
    Isn't the XP cap table individual for each class?
    If it works then just keep the druid cap below 200k

    (If that doesn't work another way could be raise the cap to 250k and then increase the druid requirement for lvl 11 to 260k)
Sign In or Register to comment.