Increasing the XP cap to 250k justified?
Severon
Member Posts: 214
Howdy
I've just installed SCS (yay) and pretty much installed all components to improve all encounters, giving them potions to use (without dropping any) and also BG2 Tweaks with everyone with max HP including enemies.
Is it justified to increase the cap to 250k to gain 1 extra level to compensate for the added difficulty as well as the new content from EE.
What I'd be gaining is (with canon party by the end of the game) Jaheira with access to lv 5 druid spells. Imoen can gain additional thief level before duelling to become a lv 9/8 Mage/Thief. Khalid will get his grand mastery in long swords and dynaheir gains an additional 5th lv spell slot. Minsc sadly gets nothing.
I didn't realise just how much SCS changed some of the NPC's. Bassilus is now a level 17 Cleric with a lv 7 spell slot!!!! :O
I've just installed SCS (yay) and pretty much installed all components to improve all encounters, giving them potions to use (without dropping any) and also BG2 Tweaks with everyone with max HP including enemies.
Is it justified to increase the cap to 250k to gain 1 extra level to compensate for the added difficulty as well as the new content from EE.
What I'd be gaining is (with canon party by the end of the game) Jaheira with access to lv 5 druid spells. Imoen can gain additional thief level before duelling to become a lv 9/8 Mage/Thief. Khalid will get his grand mastery in long swords and dynaheir gains an additional 5th lv spell slot. Minsc sadly gets nothing.
I didn't realise just how much SCS changed some of the NPC's. Bassilus is now a level 17 Cleric with a lv 7 spell slot!!!! :O
1
Comments
With the upcoming release of BG1NPC im gonna have to plan some sick days at work...
Just don't claim a Kobayashi Maru.
If you are the type of player that just wants to plow through content with brute force, as your characters have much more hp and attack capability, then sure raise the cap.
If you looking at it tactically, as this mod improves AI, then no because you should just be a better player.
Also keep in mind that the mod does give enhanced power to players as well, it's not just a increased difficulty mod. That said, you could make the argument that the included benefits are enough of a boost to balance the increased NPC difficulty.
Will chase.
EDIT: fixed. I've updated the download. If you've already installed (and you're using Improved Bassilus) you might want to fix this. To save the effort of re-downloading, just open stratagems/tactical_bg1/bassilus.tpa in notepad and change level=>12 to level=>17, then reinstall that component.
One level then is all about more hit points (marginally) and better THAC0 (for Fighter types). Really not that big a deal. There might also be small increase in saving, but 5% here or there shouldn't be that game breaking. At least in my opinion.
If it works then just keep the druid cap below 200k
(If that doesn't work another way could be raise the cap to 250k and then increase the druid requirement for lvl 11 to 260k)