Single Activity Scripts - Find Traps, Turn Undead, Bard Song
AHF
Member Posts: 1,376
Requesting scripts to allow characters to default to certain activities to the exclusion of other things unless manually directed by the player. Find traps, turn undead and bard song are all activities that are broken when a character engages in melee etc. and many people will want their PC/NPC doing exactly that one thing in battle.
It is very frustrating to have a cleric, for example, start into melee without much impact when you are expecting the cleric to turn the battle by making the undead chunk or run away.
Getting characters to do these things consistently can be a challenge even when selecting "none" under scripts or turning off AI.
It is very frustrating to have a cleric, for example, start into melee without much impact when you are expecting the cleric to turn the battle by making the undead chunk or run away.
Getting characters to do these things consistently can be a challenge even when selecting "none" under scripts or turning off AI.
4
Comments
I still use them all the time in BGT. One little thing that is a bit wasteful for the cleric healing ability I would like to be able to leave it on, but I find that Jahiera (or cleric x) spends minor heals to heal 1 hp and seems to priorize charname. That is fine but can be a waste of a spell, especially in a low magic BG1 game it can burn through all your healing spells pretty quickly. It would be nice if a healer wasn't worried about 1 hp, but I usually end up just turning off the healing until I really need it. Overall they are great and should be baseline for the types of characters that have modal abilities
Currently, the characters using aTweaks' healing script use the HPPercentLT() trigger as a condition (i.e. hit point percentage lower than X). This might be a bit suboptimal for BG1 where low level characters have very few hit points, so 20% might equal to 2 HP. I'll look into it, when time permits.