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Soloing support

ajwzajwz Member Posts: 4,122
I'd like to include support for soloing players, like the ability not to die if you are charmed, dominated or mazed while solo.
In addition, the option to remove all traps and pickable locks from the game so you can solo without choosing a thief class.

Comments

  • LinkamusLinkamus Member Posts: 221
    I have to disagree with this. The fun of soloing is trying to deal with all of the elements with one character.
  • ajwzajwz Member Posts: 4,122
    Well i can see you might disagree with the traps and lock option, but the maze and charm issue should be there - It doesn't happen if you have any party at all - it seems more of an oversight.
  • ElectricMonkElectricMonk Member Posts: 599
    @ajwz I think the idea behind that happening is that if you're alone and surrounded by enemies and you get charmed, dominated, etc. you effectively are dead, there's no conceivable way to survive the situation...
  • dandydandy Member Posts: 35
    Well, hostiles do not attack charmed party members, just like you would not attacked a charmed hostile
    RP wise, it makes sense that you have no way out, but mechanics wise, it doesn't, it seems to me to be more of a delay of the inevitable, but then again, who is to say you can't use that to your advantage? While charmed, maybe a debuff wears off, and you're able to keep yourself alive
    Maybe you couldn't drink another potion that round, but after the mind control wears off, you can?
    I don't agree with the traps/locks idea, but definitely the not being dead idea
  • dandydandy Member Posts: 35
    Then again, part of the point of soloing is anticipating and dealing with those things
  • ElectricMonkElectricMonk Member Posts: 599
    Well, hostiles do not attack charmed party members, just like you would not attacked a charmed hostile
    Except, you would attack a charmed hostile if all his allies were dead or he was alone. The point of the charm is to incapacitate a character and then kill them. You don't just come across an enemy, charm him/her, and then walk off never to think of it again, the point of charming them is to temporarily disable them (and/or get them to help you to defeat their allies), and then kill them.

    I understand the argument that you could survive, it just seem so unlikely as to be unnecessary. Then again I guess there's nothing wrong with just letting it play out, except that the AI is programmed to not attack you when you're charmed which doesn't really make sense and so you would just be watching yourself stand there until the charm wore off and then defending yourself.

    As for maze, this definitely shouldn't end the game, since while you're mazed your enemies don't have access to you.
  • WinthalWinthal Member Posts: 366
    Being charmed could also mean someone commands you to go throw yourself off the nearest cliff, or perform harakiri. There's also a certain sense to the game ending with the maze, what if the mazed character simply can't find his/her way out again? The maze in Planescape Torment comes to mind, there was a way to leave the maze, but it was far from obvious, and TNO would probably not have been able to leave unless he had already been there and tried (and failed) a few times before, starving to death in there but leaving notes with clues to other incarnations to come....
  • ajwzajwz Member Posts: 4,122
    I shopuld point out that you can charm enemy characters - but d&d rules state that you cant make them kill them selves. If you attack them then fine, you get1 round of advantage on them but the turn from charmed back to hostile because the spell is broken. Also the maze issue makes no sense at all.
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