Stalker or Fighter/Thief?
sivistojko
Member Posts: 30
Hi guys. Its simple. I want a stelthy-backstabber + combat effective class. The idea is to play solo (and in multiplay) all the way to ToB and BG3 if it ever comes out.
I have some experience with Illusionist/Thief but his THAC0 sucks very much which makes him almost useless after making backstab. I want to be able to finish off opponents quickly after stepping from shadows. So the point is to make my battles a little bit versatile and not just backstab and run (I get burned out from that).
I'm not sure how much of a benefit will be those few mage spells after I get my hands on some powerful magic res. items and boots of speed.
Any thoughts?
Thanks
I have some experience with Illusionist/Thief but his THAC0 sucks very much which makes him almost useless after making backstab. I want to be able to finish off opponents quickly after stepping from shadows. So the point is to make my battles a little bit versatile and not just backstab and run (I get burned out from that).
I'm not sure how much of a benefit will be those few mage spells after I get my hands on some powerful magic res. items and boots of speed.
Any thoughts?
Thanks
0
Comments
I should note, though, that you'll need careful planning in allocating the F/T's thief skills if you're solo. You're basically going to have to completely forget about set snares and detect illusions in order to reach sufficient levels in the stealth skills, open locks, and find traps. You'll also need to quickly find all of the skill-enhancing items, keep a steady supply of potions around, and perhaps have some metagame knowledge of exactly how much of each skill you'll need.
Both classes can stealth with Hide in Shadows and Move Silently.
The Stalker will have an easier time of it in combat due to a better THAC0 and a higher HP total. They have backstab but at a reduced rate. They have no abilities to detect/disarm traps nor open locks.
The F/T won't be as versed in combat due to a lower THAC0 and a lower HP total. They have full access to the backstab multiplier. If you choose to develop the abilities; traps and locks are a doddle for a F/T.
I would lean towards the F/T for a solo run.
Illusionist/thieves are greatwith invisibity so you don't need to put any points into stealth. They can finish off their opponents with spells.
As the game progressess, mages increasingly dominate the game, so illusionist/thieves become increasingly powerful at high level.
With repeated plays through BG1 as a Fighter/Thief I raised the str. attribute to 22 with tomes (which is a sort of cheating), and that gave me the same THAC0 as Stalker's. At that point the multi-class becomes extra fun.
Stalker will have higher thac0 at the end of BG1, but T/F will get the same thac0 later in the game - it just takes longer to reach it due to levelling 2 classes simultaniously.
Edit:
P.S. Thanks for taking time to read and comment )
Fighter/Thieves can also use heavier armor when thieving skills/backstabbing isn't required, so they can defend slightly better than a Stalker who are limited to Studded Leather.
Also, the nice thing about Fighter/Thief is you can be a halfling, Half-orc, Dwarf, Elf, Half-elf, gnome....pretty much every race (except human cause they only dual not multi). Rangers are stuck with Human (not good unless dualing) half-elf (meh for me, some people like them but I only use them for cleric/rangers and bards) and elves (less con but more Dex, pretty good at stealthing all things considered and +1 THAC0 with swords).
TL;DR
Fighter/Thief more versatile, Stalker useful in certain situations, probably go F/T.
I daresay Shadowdancer-anything, or straight Shadowdancer, can potentially "break the game", at least BG1. BG2 at least has more enemies who can detect invisibility or see through it outright.
At least, on paper. As I understand it, Shadowdancers are currently extremely buggy.
One of the current bugs causes shadowdancers to do much more backstab damage than they should be doing.