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RPing and Spells

Does anyone else feel odd casting spells that seem contrary to your alighnment? for example i have a cleric i am messing around with, since hes good, and since it makes no sense to not take the Lathandar kit hes one of those. So you have this cleric to is all anti-undead and yet there it is.... Animate Dead. There is nothing stoping you from casting it aside from your own feeling that it seems wrong, anyone else feel that way?

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  • FafnirFafnir Member Posts: 232
    It's fine, they are laser zombies with paladin levels.

    Serious answer: yeah, it makes no sense. It stems from divine spheres not being properly implemented in BG.
  • atcDaveatcDave Member Posts: 2,387
    Felspawn said:

    Does anyone else feel odd casting spells that seem contrary to your alighnment? for example i have a cleric i am messing around with, since hes good, and since it makes no sense to not take the Lathandar kit hes one of those. So you have this cleric to is all anti-undead and yet there it is.... Animate Dead. There is nothing stoping you from casting it aside from your own feeling that it seems wrong, anyone else feel that way?

    It's one of those things you wouldn't see happen in a well run PNP game, but it wasn't implemented in BG. It's just up to you to role pay the character!
  • NifftNifft Member Posts: 1,065
    Wouldn't it be neat if the three kits had different spell lists?
  • SchneidendSchneidend Member Posts: 3,190
    Lunar basically summed up my rationalization for it.
  • DJKajuruDJKajuru Member Posts: 3,300
    Totally agree. There's no way for Aerie or Imoen to summon undead or disintegrate people!
  • PhyraxPhyrax Member Posts: 198
    I never used Imprisonment for fear of losing loot!
  • DarrylsonDarrylson Member Posts: 87
    DJKajuru said:

    Totally agree. There's no way for Aerie or Imoen to summon undead or disintegrate people!

    I could see Imoen wanting to disintegrate or imprison Irenicus for all eternity beneath the earth. And I doubt she has any moral compunction about summoning undead as long as she has control over them.

    Depending on the situation Aerie might be willing to use some darker magic. She has some dialogue with Haer'Dalis about "destroying evil" and whatnot, and I think one of her epilogues involves a bloody crusade against slavers (though its been a while so I might be remembering wrong.) So if it will ensure the survival of innocents and benefit the "greater good" I could see Aerie being willing to unleash some truly horrific magics against particularly villanous people. Though I agree it is unlikely that Baervan would grant her the ability to summon demons and the like.

  • DJKajuruDJKajuru Member Posts: 3,300
    Darrylson said:

    DJKajuru said:

    Totally agree. There's no way for Aerie or Imoen to summon undead or disintegrate people!

    I could see Imoen wanting to disintegrate or imprison Irenicus for all eternity beneath the earth. And I doubt she has any moral compunction about summoning undead as long as she has control over them.

    Depending on the situation Aerie might be willing to use some darker magic. She has some dialogue with Haer'Dalis about "destroying evil" and whatnot, and I think one of her epilogues involves a bloody crusade against slavers (though its been a while so I might be remembering wrong.) So if it will ensure the survival of innocents and benefit the "greater good" I could see Aerie being willing to unleash some truly horrific magics against particularly villanous people. Though I agree it is unlikely that Baervan would grant her the ability to summon demons and the like.

    Towards some greater good, perhaps they would... but that I don't think they would leave malicious spells memorized "just in case". Of course, CHARNAME could convince Imoen to do so...
  • the_spyderthe_spyder Member Posts: 5,018
    edited February 2013
    atcDave said:


    It's one of those things you wouldn't see happen in a well run PNP game, but it wasn't implemented in BG. It's just up to you to role pay the character!

    As @atcDave indicates, in a well run PnP game, you wouldn't see this disparity (at least as far as divine spell casting). Your DM would either expect you to play alignment/ethos appropriate or he/she would give you a limited spell list. Mine was decent enough to let us choose our spells, but he approved the list every morning. if there was anything that didn't meet with his approval he would (usually) tell us to select again. Once he didn't and the spell merely didn't go off as planned (and the Cleric in question had to meditate on the reasons why).

    As for wizards and casters, anything with an "Evil" or "Good" descriptor would need to be chosen and used carefully or run the risk of impacting your alignment. In the PnP arena, picking spells was as much a function of your playing your role (and alignment) as anything else.

    CRPG games unfortunately are not like that.
  • SchneidendSchneidend Member Posts: 3,190
    @the_spyder
    I can see the case being made for spells that actually have alignment descriptors, but if it doesn't and it just "seems like a dark spell," then the DM shouldn't restrict them. Using dark power to facilitate good acts is a common trope. Then again, so is trying to use dark power to good aims ultimately corrupting the character. Sounds like excellent material for roleplay!
  • MathmickMathmick Member Posts: 326
    There are two solutions to this problem:

    a) Don't roleplay spell selection.
    b) Don't use those spells you deem "wrong" for the character's alignment.

    The third solution is to continue feeling odd about conjuring undead to do the bidding of your otherwise friendly cleric.
  • atcDaveatcDave Member Posts: 2,387

    @the_spyder
    I can see the case being made for spells that actually have alignment descriptors, but if it doesn't and it just "seems like a dark spell," then the DM shouldn't restrict them. Using dark power to facilitate good acts is a common trope. Then again, so is trying to use dark power to good aims ultimately corrupting the character. Sounds like excellent material for roleplay!

    It depends so much on the situation and the campaign. Obviously, anything categorized as "evil" magic simply wouldn't be usable by a good cleric, their deity would never grant the spell, end of story.
    With sorcery its a little more complex. Depending on the setting, the character's powers may have nothing to do with their alignment. In fact, in most settings I've played in those who don't use clerical magic have almost no use for alignment other than role playing. Now if say the DM of a setting decides any sort of summons is innately evil, a mage may be faced with quite a moral and role playing dilemma if he wants to stay good. The biggest consequence of dabbling in "dark arts" may be that friends and companions no longer trust him. Although something more dire is possible too, maybe playing with things opposed to your ethos could have more concrete effects on skills or abilities. Quite a lot of possibilities there!
    Although honestly, I've never seen such a thing happen in a game I've played in. Everyone I've played with has pretty simply said "well if its evil I'll just burn the scroll..."
  • LemernisLemernis Member, Moderator Posts: 4,318
    Different setting but doesn't Aragorn summon an entire army of ghosts (slain heroic/good ones) to turn the tide in the final battle of LotR?

    I usually have a basic approach set in my head about this for the type of game I intend to play. But as a rule I don't have good aligned spellcasters use evil magics, and vice versa. In some cases it might be justified, though, as others have said.

    I sometimes have a specialist mage cast entirely their own school's spells, or at least mostly from their specialization school. It makes for a more interesting game strategically.
  • RedWizardRedWizard Member Posts: 242
    That's why neutrals have all the fun. No really, the nature of spells and the like always felt more like flavour than anything else.
    Let's take Animate Dead for example. It has an EVIL descriptor next to it as the negative energy used to reanimate the bodies is inherently evil... because it is. However, there's nothing stopping you from using it to create mindless, souless undead such as zombies and skeletons, that means you are not enslaving the souls of the long dead or whatever to create them. And because they are completely bound to your will, there's nothing stopping you from commanding them to help that poor farmer harvest his crops or whatever.
    Fireball and Lightning Bolt on the other hand don't have any kind of descriptor yet you are basically burning and frying your foes to death, sure sound like suffering to me.
    Basically, I think this kind of stuff is better left for roleplaying.
  • MoomintrollMoomintroll Member Posts: 1,498
    Lemernis said:

    Different setting but doesn't Aragorn summon an entire army of ghosts (slain heroic/good ones) to turn the tide in the final battle of LotR?

    I usually have a basic approach set in my head about this for the type of game I intend to play. But as a rule I don't have good aligned spellcasters use evil magics, and vice versa. In some cases it might be justified, though, as others have said.

    I sometimes have a specialist mage cast entirely their own school's spells, or at least mostly from their specialization school. It makes for a more interesting game strategically.

    Yes, he is also saving them from their past sins. As oath-breakers trapped in a ghostly limbo, he gives them the opportunity, a second chance, to make good the oaths they broke long ago. This releases them from their curse.
  • the_spyderthe_spyder Member Posts: 5,018

    @the_spyder
    I can see the case being made for spells that actually have alignment descriptors, but if it doesn't and it just "seems like a dark spell," then the DM shouldn't restrict them. Using dark power to facilitate good acts is a common trope. Then again, so is trying to use dark power to good aims ultimately corrupting the character. Sounds like excellent material for roleplay!

    For Arcane spells, I would tend to agree with you. After all, a wizard only needs to learn whatever spells he/she wants in order to be able to cast them. Excessive spell casting of 'Evil' descriptor spells would tend to have an impact on alignment.

    But Divine spell casting is a whole other arena. it isn't so much a Deity not wanting a Cleric to cast a given spell so much as the Cleric is an extension of the Deities power. A God of Lawful good would simply never consider that the means justified the ends. They wouldn't need to. They are GODS. Add to the fact that they would generally prefer their minions to only cast spells from their sphere of influence and that only further limits the choices.

    Most DMs (in my experience) will give the player a whole lot of latitude, particularly if it falls in the realm of furthering the campaign. But, I would think that latitude would only go so far.

    Now, with that having been said, this is a CRPG. The player has a whole lot more latitude in the matter and a Cleric of a Lawful Good God who's sphere is the opposite of undead, is still perfectly capable of creating skeletons etc.... And no one is saying that anyone needs to RP. Just saying that I hold myself (and no one else) to a certain personal standard of role playing.
  • RhymeRhyme Member Posts: 190
    I've played enough Star Wars games to know that the problem with alignment-specific spells is that the bad guys get all the cool spells. Once you strip out the inherently evil ones (animate dead) and the ones that seem pretty overtly harsh (your fire and lightning spells), you're left with a bunch of restorative/preventative spells and "Force Push". Lame.
  • the_spyderthe_spyder Member Posts: 5,018
    @Rhyme, LOL. Yeah, no one says you have to get rid of the 'Overtly Harsh' spells. Just the ones that draw on the negative material plane or summon 'Unnatural' things. If a Paladin can use a +5 Holy Avenger, I'd say that a wizard casting Fireball is well within the realm of reasonable. 'Butt kicking for GOODNESS!!!!' Even Boo would approve.

    But yeah, I get what you mean. Light Side Jedi get force push and heal. Sith get Force Lightning and Choke. Hardly seems fair. But then again, Lucas has stated that 'The Dark Side is more powerful', even if Yoda doesn't agree.
  • atcDaveatcDave Member Posts: 2,387

    @Rhyme, LOL. Yeah, no one says you have to get rid of the 'Overtly Harsh' spells. Just the ones that draw on the negative material plane or summon 'Unnatural' things. If a Paladin can use a +5 Holy Avenger, I'd say that a wizard casting Fireball is well within the realm of reasonable. 'Butt kicking for GOODNESS!!!!' Even Boo would approve.

    But yeah, I get what you mean. Light Side Jedi get force push and heal. Sith get Force Lightning and Choke. Hardly seems fair. But then again, Lucas has stated that 'The Dark Side is more powerful', even if Yoda doesn't agree.

    I always thought the dark side definition was "faster, easier, cheaper laughs..."

    I think its perfectly fair to have "evil" as more powerful in some ways; it should be all more overt displays of power and not worrying so much about consequences or who gets hurt.
    While good should require more patience and wisdom to be effective with.
  • RhymeRhyme Member Posts: 190

    @Rhyme, LOL. Yeah, no one says you have to get rid of the 'Overtly Harsh' spells. Just the ones that draw on the negative material plane or summon 'Unnatural' things. If a Paladin can use a +5 Holy Avenger, I'd say that a wizard casting Fireball is well within the realm of reasonable. 'Butt kicking for GOODNESS!!!!' Even Boo would approve.

    But yeah, I get what you mean. Light Side Jedi get force push and heal. Sith get Force Lightning and Choke. Hardly seems fair. But then again, Lucas has stated that 'The Dark Side is more powerful', even if Yoda doesn't agree.

    The fireball comment was in response to RedWizard. I think he has a point. There's something about burning the flesh off the corpses of your enemies that, while not inherently evil, also doesn't mesh with the traditional good guy image.

    Added to Push and Heal are a bunch of self-buffs. When I think about good guys in combat, there's almost always some element of virtue to it. The good guy beats the bad guy in fair combat, 1-on-1. The magic that backs the good guy up is internal. So spells like DuHM, Prot. Evil. Righteous Magic. On the fighter/mage side, Tenser's Transformation, Haste, Strength. That sort of thing. Then, once buffed, they take their equivalent of the +5 Holy Avenger and do battle with the sinister villain, who will promptly cheat and use projectiles (fire and lightning).

    My usual problem with good guy spells isn't even that they aren't powerful... Just that they're boring, and not at all flashy. I think that's why you see the trope of magical power summoning an ominous yet unthreatening thunderstorm. Gotta give people SOMETHING to look at that says, "See!? Power!"
  • the_spyderthe_spyder Member Posts: 5,018
    That puts me of a mind of the reason why Clerics can't wield bladed weapons. The point was that they couldn't 'Break the skin'. Um, if you get hit by a mace, yer gonna bleed.

    And yeah, Wizards are all about the show. What is the point of being able to flay someone alive if you can't make it flashy enough to be a fun night out for the kids.

    Plus, remember that by the end of the first game, Charname will have killed HUNDREDS if not thousands. Mass Murder? Child's play. Just sayin, trying to be lily white in this game is next to impossible.
  • AristilliusAristillius Member Posts: 873
    Why is fireball more evil than mutilating your foes/chopping hands off with a greatsword? When I play I only get a irky feeling with "summon undead" so I limit that like outlined above.

    When I play i usually picture that a good mage or cleric would not hesitate to use force against an evil enemy, just like a good fighter wouldnt. Any good mage would use Bigby's Crushing hand against an evil demon if he could?
  • the_spyderthe_spyder Member Posts: 5,018
    edited February 2013
    @Aristillius. That is more or less that is what I do.

    This isn't a Varon-T Disruptor after all.

    At the end of the day I usually go with the philosophy that "Gun's don't kill people. People kill people." So long as it doesn't kill in any unnatural way (level drain, Skull Trap, Vamp-touch, Ghoul Touch, etc...) and have an 'Evil' descriptor, it is open game. If you want an interesting take on the whole thing, read some of the Dresden files books. Harry thinks nothing of cooking some evil baddie and sleeping at night.

    Now, if said mage was indiscriminately killing people with no reason, I might have issue with his Lawful Good status. but that would be because of him killing people, not because he chose to roast them instead of putting them to sleep and then slitting their throats.
  • NifftNifft Member Posts: 1,065
    "If Evil goes around wearing flesh, then its flesh will be burned by my Fireballs of Justice!" -- Minsc the Sorcerer
  • the_spyderthe_spyder Member Posts: 5,018
    Exactly what is it with Minsc and balls and crevasses? I really gotta ask.
  • NifftNifft Member Posts: 1,065

    Exactly what is it with Minsc and balls and crevasses? I really gotta ask.

    He's a simple man.

    As a Sorcerer, he will do whatever it takes to keep his miniature giant space hamster familiar safe from harm.

    "If my huge sword is not enough to split the backside of Evil, then I will use flaming balls of goodness! Stop eating out of the spell component bag, Boo!"
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