Skip to content

Weapons that work against Greater Werewolves

seawiedseawied Member Posts: 24
I know Balduran's sword and the silver dagger work, but does Bastard Sword +1, +3 vs Shapeshifters work as well? Perhaps the War Hammer +1, +4 vs Giant Humanoids? Is there any other swords out there that can do the trick?

Comments

  • RedGuardRedGuard Member Posts: 672
    I think the flaming sword works also. I'm not sure, but I think there are threads that have lists of what do and don't affect various were-creatures. I think it largely has something to do with weapons being tagged as 'cold steel' or something like that by the game. Anything with that tag (if that's the right name) can affect were-creatures.
  • FardragonFardragon Member Posts: 4,511
    edited February 2013
    +3 vs shapeshifters works, as does the sword from Dorn's questline and the flaming sword. I don't think there are any blunt weapons in BG1 that can hit GWW though, so if you take an all cleric team to werewolf island you will be forever trapped.
  • Aasimar069Aasimar069 Member Posts: 803
    Drizzt's scimitars are working against it I guess (IIRC)
  • Oxford_GuyOxford_Guy Member Posts: 3,729

    Drizzt's scimitars are working against it I guess (IIRC)

    I don't think so, they don't have the "cold iron" attribute, do they? I'd need to check in NearInfinity, though.

  • The user and all related content has been deleted.
  • Aasimar069Aasimar069 Member Posts: 803

    Drizzt's scimitars are working against it I guess (IIRC)

    I don't think so, they don't have the "cold iron" attribute, do they? I'd need to check in NearInfinity, though.

    In fact, in my last playthrough with original BG, my paladin was wielding drizzt's scimitar that give +50% fire resistance and khalid was wielding Koncar +1 +3 vs shapeshifters.

    I'm *quite* sure that both characters were able to hit it, though it's been in 2010 (last vanilla BG playthrough).

    In my mind, the +3 enchantment was enough to hit the GWW (I was not aware of the cold iron hidden stat).

    If you or anybody has access to Neverinfinity, it would be nice if you check this.
  • ErgErg Member Posts: 1,756

    If you or anybody has access to Neverinfinity, it would be nice if you check this.

    Drizzt scimitars cannot damage the GWW because they do not have the silver flag.
    Fardragon said:

    if you take an all cleric team to werewolf island you will be forever trapped.

    That's not true.

    1) you can complete the island main quest without killing the GWW
    2) a party of clerics can easily kill the GWW
    3) even a solo cleric can eventually manage to kill him using several Glyph of Warding, the Wand of Heavens and potions of Firebreathing.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    Bhaaldog said:

    Perhaps it would be interesting if they had silver crossbow bolts that did additional damage against Shape-shifters.

    Or even just *any* damage! They would need to be "cold iron" bolts to hit all of the werewolves, though, no?
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    Erg said:

    If you or anybody has access to Neverinfinity, it would be nice if you check this.

    Drizzt scimitars cannot damage the GWW because they do not have the silver flag.
    I thought it was the "cold iron" attribute that was the more important one? I understood that the "silver" attribute only means that such a weapon could damage some, but not all of the werewolves? e.g. @Deucetipher posted that "Silver means it will hit GWW but not loup garou"

    NB: the new Bastard Sword +1 Albruin has the "silver" attribute, but not the "cold iron" one

  • ErgErg Member Posts: 1,756
    edited February 2013

    Erg said:

    If you or anybody has access to Neverinfinity, it would be nice if you check this.

    Drizzt scimitars cannot damage the GWW because they do not have the silver flag.
    I thought it was the "cold iron" attribute that was the more important one? I understood that the "silver" attribute only means that such a weapon could damage some, but not all of the werewolves? e.g. @Deucetipher posted that "Silver means it will hit GWW but not loup garou"

    NB: the new Bastard Sword +1 Albruin has the "silver" attribute, but not the "cold iron" one

    The most important one is the "silver" attribute as it is required for the GWW that regenerates 30 HP per round (i.e. Karoug). However Drizzt scimitars do not have neither the "silver" nor "the cold iron" attribute.

    You're right about the Albruin, it does indeed have only the "silver" flag. I had forgotten about the Albruin because I didn't do Dorn quest on my previous playthrough.

    All the silver weapons, except the Albruin, are also cold iron weapons.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    Erg said:

    Erg said:

    If you or anybody has access to Neverinfinity, it would be nice if you check this.

    Drizzt scimitars cannot damage the GWW because they do not have the silver flag.
    I thought it was the "cold iron" attribute that was the more important one? I understood that the "silver" attribute only means that such a weapon could damage some, but not all of the werewolves? e.g. @Deucetipher posted that "Silver means it will hit GWW but not loup garou"

    NB: the new Bastard Sword +1 Albruin has the "silver" attribute, but not the "cold iron" one

    The most important one is the "silver" attribute as it is required for the GWW that regenerates 30 HP per round (i.e. Karoug).
    I thought that Karoug's massive regeneration was a bug and is meant to be fixed?

  • ErgErg Member Posts: 1,756

    I thought that Karoug's massive regeneration was a bug and is meant to be fixed?

    The regeneration is not a bug per se, but there was a bug in BGtutu that caused the regeneration to stack (i.e. becoming 60 HP per round or 90 HP per round, etc.) each time you saved and reloaded in the area were the GWW was. Not sure if this bug has been fixed in BGEE.
  • AHFAHF Member Posts: 1,376
    Erg said:


    3) even a solo cleric can eventually manage to kill him using several Glyph of Warding, the Wand of Heavens and potions of Firebreathing.

    I would have to see this one in action unless you by "several" glyphs of warding you mean double digit glyphs. Most of the time, the GWW will save and take no damage from a glyph.
  • the_spyderthe_spyder Member Posts: 5,018

    Drizzt's scimitars are working against it I guess (IIRC)

    I don't think so, they don't have the "cold iron" attribute, do they? I'd need to check in NearInfinity, though.

    In fact, in my last playthrough with original BG, my paladin was wielding drizzt's scimitar that give +50% fire resistance and khalid was wielding Koncar +1 +3 vs shapeshifters.
    LOL. I'd love to have heard the role playing around a paladin getting and using Drizzt's weapons. (it's a joke. I know not everyone role plays things in exactly the same way I do. Just thought it was funny).
  • AHFAHF Member Posts: 1,376

    Drizzt's scimitars are working against it I guess (IIRC)

    I don't think so, they don't have the "cold iron" attribute, do they? I'd need to check in NearInfinity, though.

    In fact, in my last playthrough with original BG, my paladin was wielding drizzt's scimitar that give +50% fire resistance and khalid was wielding Koncar +1 +3 vs shapeshifters.
    LOL. I'd love to have heard the role playing around a paladin getting and using Drizzt's weapons. (it's a joke. I know not everyone role plays things in exactly the same way I do. Just thought it was funny).
    The Paladin was probably at the bottom of the area searching while Monty and Xzar killed Drizzt. Monty then told the Paladin that he was able to recover some good artifacts that an evil drow had been carrying. Since many paladins viscerally hate the drow (see Ajantis and Keldorn), the Charname Paladin is happy to know that another evil dark elf has been defeated and these good artifacts have been recovered.
  • the_spyderthe_spyder Member Posts: 5,018
    Except one of the blades is only wieldable by 'Good' creatures. LOL.

    Hey, all in fun. One of the great things about Baldur's gate is that it allows all manner of gaming and role playing from all perspectives and walks of life. It's all in good fun. :)
  • AHFAHF Member Posts: 1,376

    Except one of the blades is only wieldable by 'Good' creatures. LOL.

    Hey, all in fun. One of the great things about Baldur's gate is that it allows all manner of gaming and role playing from all perspectives and walks of life. It's all in good fun. :)

    In fairness, the drow that Monty killed wasn't actually wielding either of the scimitars (and would have been much less powerful had he been wielding them instead of the super chunkers that Drizzt wields) so Monty can truthfully say that the drow was simply carrying these artifacts and not wielding them. Maybe Monty can leverage them into getting the Gauntlets of Ogre Power or something else that would excite him.

    (It is better if Monty chugs some invisibility potions and kills Drizzt rather than pick pockets the loose scimitars so that way there won't be any witnesses or loose ends for Charname to followup on.)
  • the_spyderthe_spyder Member Posts: 5,018
    edited February 2013
    Um... I think you are talking about a game mechanic rather than the intent and spirit of the encounter. The 'spirit' of the encounter is that he is Drizzt and IS wielding Twinkle and Icing Death. He would have no reason to use (or have) any other Scimitars. Simply because the programmers decided (for whatever reason) to make the encounter mechanically work differently doesn't mean that the drow in question isn't wielding Twinkle and Icing Death.

    Again, just to be clear, it is perfectly fine however anyone does it and/or role plays it (or doesn't). Even if they used Were Bears (or even Care Bears) to do it. it was a joke and is long past it's sell by date.
  • AHFAHF Member Posts: 1,376

    Um... I think you are talking about a game mechanic rather than the intent and spirit of the encounter. The 'spirit' of the encounter is that he is Drizzt and IS wielding Twinkle and Icing Death. He would have no reason to use (or have) any other Scimitars. Simply because the programmers decided (for whatever reason) to make the encounter mechanically work differently doesn't mean that the drow in question isn't wielding Twinkle and Icing Death.

    Again, just to be clear, it is perfectly fine however anyone does it and/or role plays it (or doesn't). Even if they used Were Bears (or even Care Bears) to do it. it was a joke and is long past it's sell by date.

    I was kidding around as well but the game mechanic actually functions on two levels: (1) he actually wields something other than Twinkle and Icing Death and (2) you can pick his pockets and steal the scimitars leaving him wielding those swords of death. I don't know why the programmers made him wield anything else.

    For RP purposes, Monty would simply lie.
  • the_spyderthe_spyder Member Posts: 5,018
    I'd bet the pick pocket is a legacy of the way the engine was built. And to keep Drizzt a tough encounter even if you could steal his weapons. if you could simply disarm him, he wouldn't be a challenging.

    As for amped up weapons, I'd bet that they were tweaked during play testing and found wanting. So they bumped them up a bit but didn't want the amped weapons playable at the end of it.

    All supposition on my part.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    AHF said:

    Um... I think you are talking about a game mechanic rather than the intent and spirit of the encounter. The 'spirit' of the encounter is that he is Drizzt and IS wielding Twinkle and Icing Death. He would have no reason to use (or have) any other Scimitars. Simply because the programmers decided (for whatever reason) to make the encounter mechanically work differently doesn't mean that the drow in question isn't wielding Twinkle and Icing Death.

    Again, just to be clear, it is perfectly fine however anyone does it and/or role plays it (or doesn't). Even if they used Were Bears (or even Care Bears) to do it. it was a joke and is long past it's sell by date.

    I was kidding around as well but the game mechanic actually functions on two levels: (1) he actually wields something other than Twinkle and Icing Death and (2) you can pick his pockets and steal the scimitars leaving him wielding those swords of death. I don't know why the programmers made him wield anything else.

    For RP purposes, Monty would simply lie.
    What's a Paladin doing with Monty and Xzar in the first place?! He/she would know that they were evil.
  • MadhaxMadhax Member Posts: 1,416
    Guys. As much as I'm willing to debate RP justifications for murdering Drizzt, you couldn't have picked a less-related topic for bringing this up.
  • SirK8SirK8 Member Posts: 527
    @Madhax - the murdering of Drizzt is always an appropriate topic, especially if werebears are involved :)
  • ErgErg Member Posts: 1,756
    I made a small WEIDU mod that adds silver and cold iron properties to the Aule's Staff (for people complaining that clerics have no weapons to fight the GWW). More information and download here.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    Madhax said:

    Guys. As much as I'm willing to debate RP justifications for murdering Drizzt, you couldn't have picked a less-related topic for bringing this up.

    @Madhax has a point, and I should really know better...
  • NifftNifft Member Posts: 1,065
    Erg said:

    All the silver weapons, except the Albruin, are also cold iron weapons.

    That's kind of odd.
Sign In or Register to comment.