Best time to do ToSC content
Felspawn
Member Posts: 161
So I was playing through the game with a fighter with the intentions of dual classing him at level 7 and yet I seem to run out of time, I actually hit level 7 when I killed Saruvak... Obviously I missed and passed a lot of XP, part of it I blame on the game's horribly broken journal. But part of it was not doing ToSC content. So I ask this, where do I find the quests for ToSC, or any other big quests I might have overlooked
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Either go to Ulgoth's Beard (top right of map) or travel directly to Durlag's Tower (sorta middle-right on map). Ulgoth's Beard has a couple of other quests than just Durlag's Tower, but it's not necessary for you to visit before going into the tower itself, just for the additional quests like the Island or the Demon Cult.
As far as the tower is concerned, you can do some of the top without dying. But then I am not sure what that does related to the Demon. I'd refer to others on that matter.
But even so, I usually head over to Ulgoth's Beard about the time I enter Baldur's Gate. So usually around 6th/7th level. But the exact order I do things in varies with my party. As Spyder said, you need into the city for one of the quests anyway, so that's just a logical point to start TotSC.
Yeah, the battles should all winnable with a party around level 5. I think the main impediment to completing Durlag's is insufficient Thief skills in handling its traps.
I'm actually taking Durlag's on right now with Branwen dualed to Thief, and her Find Traps is currently at 65. I'll have her use Potions of Perception (+20% to Finds Traps, lasts 6 hours) and a Luck Spell as needed (+5% to all Thieving skills, but for only 3 rounds) and that should take care of Traps. She'll gain another level down there as well.
No matter what Alignment I play I can't NOT justify doing these quests around level 6/7. My rationale is this: Sarevok has an army of Brigands, some monsters, various adventurers under his thumb, and his fathers vast trading empire all at his disposal.
On the other hand: I'm some poor shmuck from Candlekeep who may (or may not) have paid attention in classes growing up. So...knowing that I keep having nightmares about something spiritual and terrifying (Bhaalspawn blood acting up again), and that I'm vastly outgunned and not that worldly, I prefer the strategy of finding my own path to some sort of personal wealth and ability before trying to take on a guy who clearly has me outgunned.
By adventuring and becoming worldly I not only create a reputation to be reckoned with making people in Baldurs gate assist me better when I do go looking for Sarevok, but of course I find stronger items and fine personal confidence in my abilities. As bad as Durlag's tower is, and as terrifying as it's creatures should be...there's no politicking involved...and I don't have to deal with a public figure who's untouchable.
@Felspawn
I like doing the quests as follows:
01. Shandalar's Mage Prison (Ulgoths Beard at around level 6/7), if I'm evil I try to kill Shandalar afterward.
02. Durlog's Tower (TOPSIDE) after visiting Ulgoth's Beard
04. Go To Baldurs Gate the first time to get Werewolf Island Quest Map
03. Werewolf Island (To max out thief skills/gain back dual class levels)
04. Durlogs Tower (Lower Bits now that I'm confident I can do it, but usually at this point)
06. Aec'Letec
If I have high thieving ability I will do Durlags before going to Baldurs gate in order to proc the Werewolf Island quest. If I don't I roleplay that I decided it's the best thing I can do is to get better with thief skills before heading into those booby traps. I always tend to play someone pragmatic like that.