Pack dragon animation for BGEE
viader
Member, Translator (NDA) Posts: 875
BGEE haven't dragon animations, though have slot's animation on it. I export anim *.bam, and palette *.bmp from BG2 and make this packs.
http://dl.dropbox.com/u/87796468/dragon_animations.zip
EDIT
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Fix
http://dl.dropbox.com/u/87796468/dragon_animations.zip
EDIT
---------------------
Fix
Post edited by viader on
2
Comments
Also I wanted you to know that unfortunately at this time your mod falls under the category of 'not iPad compatible'. If you'd like to coordinate with me to make it work I'd be happy to be your hands. I currently don't know anything about WeiDU but given a few hours/days I can at least get the basics of anything technical. Nevermind, you just need to update your .tp2 to include a backup portion and it works. Here's mine
AUTHOR ~viader~
BEGIN ~DRAGON_ANIMATIONS~
COPY ~dragon_animations/bam~ ~override~
COPY ~dragon_animations/bmp~ ~override~
APPEND ~ANIMATE.IDS~
~0x1203 DRAGON_GREEN
0x1204 DRAGON_AQUA
0x1205 DRAGON_BLUE
0x1206 DRAGON_BROWN
0x1207 DRAGON_MULTICOLOR
0x1208 DRAGON_PURPLE~
That being said, here is a what my .debug file has to say:
C:\BG_Mods\57210F00-CE7D-4A26-AAA0-FD861BC029B2\Baldur's Gate.app\setup-dragon_animations.exe
[./chitin.key] loaded, 495840 bytes
[./chitin.key] 195 BIFFs, 35003 resources
[dialog.tlk] loaded, 4614056 bytes
[dialog.tlk] 32474 string entries
[C:\BG_Mods\57210F00-CE7D-4A26-AAA0-FD861BC029B2\Baldur's Gate.app\setup-dragon_animations.exe] Using scripting style "BG1"
[dialog.tlk] claims to be writeable.
[dialog.tlk] claims to be a regular file.
[DRAGON_ANIMATIONS.TP2] PARSE ERROR at line 1 column 0-5
Near Text: AUTHOR
GLR parse error
[DRAGON_ANIMATIONS.TP2] ERROR at line 1 column 0-5
Near Text: AUTHOR
Parsing.Parse_error
ERROR: parsing [DRAGON_ANIMATIONS.TP2]: Parsing.Parse_error
ERROR: problem parsing TP file [DRAGON_ANIMATIONS.TP2]: Parsing.Parse_error
FATAL ERROR: Parsing.Parse_error
WeiDU Timings
load TLK 0.000
parsing .log files 0.001
loading files 0.006
Parsing TP2 files 0.009
unmarshal TLK 0.031
unmarshal KEY 0.031
stuff not covered elsewhere 0.051
TOTAL 0.129
Missing line:
"BACKUP ~dragon_animationrs/backup~"
I use weidu only to add entry in IDS, it works without adds entry, enough copy&paste *.bam and *.bmp to override. It isn't mod it is just pack You can now, open DLTCEP ->creatures and choose "animation creature" as dragon, slot 1200-1208.
Screen http://dl.dropbox.com/u/87796468/Baldr000.JPG