OPT-IN to current beta patch build
agris
Member Posts: 581
Purpose: Expand the player base testing your new patch, with the goal of reducing unnoticed bugs such as the APR bug.
Side benefit: Reduce player frustration at waiting for the Apple/MAC store to approve patches, so that your single-player game can be patched. Opt-in mechanism self-selects against people wanting cross-platform multi.
Expand the base, reduce frustration, increase feedback. Sounds awesome. Is this planned?
@Avenger_teambg @Aosaw @KeithS
Side benefit: Reduce player frustration at waiting for the Apple/MAC store to approve patches, so that your single-player game can be patched. Opt-in mechanism self-selects against people wanting cross-platform multi.
Expand the base, reduce frustration, increase feedback. Sounds awesome. Is this planned?
@Avenger_teambg @Aosaw @KeithS
0
Comments
A lot of bugs that are in the current build such as the one you noted are known, it's just a matter of priority to fixing them.
If you would like to participate in the beta, continue to make good contributions to the forum and you may be asked, or you can ask a developer to see if you can join.
Things like those would shouldn't get through. And they definitely are a sign there is not a good amount of people in the beta because they are stuff you would most likely notice, if you actually played the game.
Edit: BGEE got reputation as buggy piece of poop in many peoples minds because of the launch if you read what is said about it outside this little cocoon. And I have to say that, while I really appreciate what Overhaul has done patching the game since, they could still really improve here.
An 'opt in' for access to beta patches would not fix this. What would help is if you know specifically how to fix the bugs that you find and post the fix.
Beta testing is crowd sourced information gathering. The more people who are testing a patch, the faster bugs are found.
Say you are right, and everything was in the tracker. When was it entered? How close to the end of patching development was the ApR bug was reported? Every patch cycle, development resources are allocated to fixing problems, after which there is a cut-off and no new resources are commited. The faster that problems are identified, the better judgement Beamdog can make about when and what to fix.
How would you have a better, faster bug reporting process? By having more players testing your code. I don't want beta access. I'm busy. I think that the current round of patch testing is inadequate, as evidenced by the host of new bugs introduced in each of the recent patches. The status quo isn't cutting it and needs to change.
This isn't helping Beamdog, and quite frankly I can't understand the attitude that makes one think that everything with their current process is ok, when it clearly isn't.
Why would you assume that because somethings not fixed that they don't know about it? There are priorities involved, like what bugs affect the most amount of people in a negative way, come first.
edit: dude, read the post.
Secondly even if we assume that you are correct and they 100% know of all bugs out there when they release a new patch. There is still the job of prioritization and also the issue of when the bug is found.(As other people in this thread have pointed out). Also if Overhaul actually knew about all the bugs they would introduce into the game with 2014, but decided to release it anyway, I'd say it shows some pretty poor judgement on their part.
Edit: Fixed few spelling errors, many more still remain.