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Traps...

Baldr864

Okay I knew traps were powerful, but that's insane! xD The crazy part is that the damage only goes UP, so I'm guessing they'll remain (over)powerful throughout the series...part of me LOVES this, the other part doubts I would have beaten that pack otherwise...

The question I have is what exacly happened here? I've only ever gotten a trap to fire 2-3 arrows before, this time BAM 8 arrows! Is it because the wolves set it off simultaniously?

Comments

  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    Traps can be quite silly indeed. Not sure what caused your particular numbers, but it's not uncommon for traps to deal massive amounts of damage.

    Later on high level thieves also get traps from their HLAs; Spike Trap in particular is pretty ridiculous, dealing 20d6 damage... unfortunately, come ToB, most bosses that are even remotely hard are immune to traps :(
  • LuigirulesLuigirules Member Posts: 419
    Immune to traps? You can't be immune to traps, at least not Spike Traps.

    Spike traps are so effective that most people avoid using them, because they're considered cheap.
  • neleotheszeneleothesze Member Posts: 231
    edited February 2013
    If 2 or more mobs come within range at the same time they all take the damage. So all your wolves must have spawned at the same distance from your trap. And yes, they are very powerful.

    Even in BG1 there are trap immune mobs (like the shade from the archeology site) but as @Luigirules said, nothing is immune to Spike Traps. So if you like the trap strategy, come BG2 you'll need those for guaranteed damage.
    I might be in the minority but I don't think they're cheap, a fighter with Improved Haste and low thac0 can do way more than 20d6 over the course of a day (remember you get a limited amount / day): what's cheap is that people rest and set the max limit per map before each hard/boss fight, just like one Clone isn't cheap, abusing the system to have an infinite number of Clones with no restrictions is cheap. It's as if finding out about cheese makes even people who weren't using any wary of even using an ability normally. :)
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  • Oxford_GuyOxford_Guy Member Posts: 3,729
    Bards can also place HLA traps BTW...
  • neleotheszeneleothesze Member Posts: 231

    Bards can also place HLA traps BTW...

    And the lucky buggers start with 100% in Set Traps. ^_^
  • NocturneNNocturneN Member Posts: 123
    Very true, Neleothesze. In Bg2 I try to avoid resting unless either a) most of my spells / abilities are depleted or b) most of my party is fatigued, and has been for awhile. Makes the game more challenging, though in BG1 I've noticed I have to rest alot more often solely because of far fewer spells / weaker chars overall. :)

    I guess a simple fireball will outdmg my traps easily, and I actually tried that fight without using any traps at all - and won it without problems. Seems I overestimated those vampiric wolves - they really where pushovers compared to some other monsters (Bears...!). :)

    I should say that I used traps against the ToB endboss and that wasn't immune, atleast. Granted the dmg reduction prevented me from doing much, though. I suppose it's balance if one plays as intended. :) Does the spike trap also fire arrows? I always thought it was an actually spike trap that mobs must walk over...seeing how the normal traps work, I aint so sure. xD
  • DJKajuruDJKajuru Member Posts: 3,300
    I try choosing spike traps as an epic skill only once - that way I can cause the powerful damage without necessarily killing every single being in the realms.
  • Lord_TansheronLord_Tansheron Member Posts: 4,212

    Immune to traps? You can't be immune to traps, at least not Spike Traps.

    It might not be in the vanilla game (though it might be still), but some of the more difficult mods definitely add that functionality, likely designed specifically against Spike Trap.
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