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Custom Races Mod?

I'm a huge fan of the Salvatore books and D&D lore in general, and have always wished that I could actually make a Aasimar, Tiefling, Duergar or a Drow (chief among my wishlist, as to be expected). Maybe even one of the deep gnomes. Have them start with different starting stats or different racials (Drow shouldn't have + to hit with bows, but to crossbows, have different mage specializations available, be restricted on character coloration, ect). Is it just very difficult to mod a new race into the game, or is there simply not a demand for it? I haven't been able to find one at all, other than an apparently unbalanced subrace mod for BG2.

Comments

  • TJ_HookerTJ_Hooker Member Posts: 2,438
    Adding new races, especially drow, is a pretty common request.

    https://forum.baldursgate.com/discussion/201/add-drow-dark-elf-race/p1
    http://forum.baldursgate.com/discussion/12003/drowduergar-race-add
    http://forum.baldursgate.com/discussion/14333/half-drow-as-a-playable-race

    If there aren't already mods like this existing, I'd assume there's some barrier to doing so. But hopefully someone who knows more about modding than me will be able to give you a better answer.
  • CorsymyrCorsymyr Member Posts: 146
    OK ... here is another one I made awhile back for my Svirfneblin Monk run through. "Ring of the Smurf".

    -4 AC
    +2 Wis
    +2 Dex
    -2 Str
    -4 Cha
    Infravision
    +2 All Saves
    Protection from Detection (Non-Detection)
    +20 Stealth/Hide
    30% Magic Resistance
    +4 Thac0 against Large Sized Enemies
    Animation Change to Gnome
    -33% Exp gained

    Cause Blindness 1/day
    Blur 1/day
    Invisibility 1/day
    Mirror Image 1/day

    The 33% exp penalty really hurts, but all-in-all a fun character to play. If you want to play it as a monk. Just make a Human Monk and put the ring on and now you are a Gnome Monk (Smurf). The animation will not have the kick routine, but it works otherwise. Monk MR wil stack with Race MR.

    Again no script, or installer, just unrar and drop into your Override, then CLUAConsole it in.
  • gamegeek1995gamegeek1995 Member Posts: 8
    That is truly amazing and thank you for the help! I haven't a clue what CLUAConsole is, but I'm sure a quick forum search will give me the info. A great workaround!
  • mars0124mars0124 Member Posts: 180
    @corsymyr how about a 'trainer' NPC that will sell you these items for 1gp in Winthrop's inn? I can see it already! Corsymyr's race pack. People will 'race' (wink) to install it.
  • zupskyzupsky Member Posts: 126
    How you added wings to Aasimar?
  • EudaemoniumEudaemonium Member Posts: 3,199
    The wings are an aspect of the 1PP mod that was integrated into BG:EE, so I assume it works by hoisting them from the depths of whatever file they're in.
  • DraconisPrimeDraconisPrime Member Posts: 26
    Corsymyr, that is awesome! Would you be able to make rings that let me play as Githyanki, Drow, and Hobgoblins? Maybe Orcs / Orogs (Underdark equivalent of orcs, similar to how drow are underdark elves), and Ogrillons? I also agree with mars0124, having a "race pack" mod would be a great idea (especially for those, like me, who don't yet know how to use CLUAConsole commands). Keep up the good work!
  • CerevantCerevant Member Posts: 2,314
    edited February 2013
    You can learn all about the mysteries of CLUA here.
  • DraconisPrimeDraconisPrime Member Posts: 26
    Thanks Cerevant! I'd still be interested in rings that turn you into githyanki, drow, hobgoblins, etc. :)
  • DarksheerDarksheer Member Posts: 84
    Corsymyr said:

    ... here are some custom Rayban's for a new Drow. They are equipped on the Helmet slot by any character, and will give the following qualities to the character (per SRD for Drow)

    +2 Dex
    +2 Int
    +2 Cha
    -2 Con
    Protection from Sleep
    Infravision
    +2 Save vs Spells
    30% MR ~ I did a big average upgrade vs 11+lvl (didn't want to write a script)
    10% Find Traps bonus
    20% Detect Illusion bonus
    -20% XP

    Nice work indeed, @Corsymyr, but maybe you should specify that these are more like 3rd edition conversions of these races to baldur's gate rather than 2nd edition srd races (for those purists out there ;) ). It would also be quite simple to modify those ones to more like 2nd edition races by halving the penalties and bonuses as 3rd edition uses +2 bonus as a minimum racial bonus and 2nd edition +1. Don't know about the rest of the abilities since I don't own any 2nd edition books myself, maybe someone who does could give more specific info on them, if there is any.
  • CorsymyrCorsymyr Member Posts: 146
    @Darksheer I setup a little mod for adding the subraces per 2nd Edition;

    http://forum.baldursgate.com/discussion/16668/mod-beta-subraces-for-bgee-0-76#latest

    These are the subraces I had info on.

    @DraconisPrime feel free to send me the 2nd edition version of the race you want, and I will see if I can't add it to the kit.

    Thanks for the interest!
  • kamuizinkamuizin Member Posts: 3,704
    @Corsymyr istead of asking for itens of specific race X could i ask you a related requests?

    Can you hard code this feature in dual class? Only humans use dual class, it's an dead piece of the engine therefore for any non-human. Could you use the dual-class feature to give the player an option to dual class his race, a dual-race to be more specific :)? Trying to work the idea based on infinite engine possibilities.

    If you or someone could invert the dual-class restriction in those matters, so instead of being unable to dual-race at level 1, you could only dual-race IN level 1.

    I'm asking this cos i think that create extra race kinds in the character creation is impossible (from what i saw), if it's possible, just ignore my request.
  • doshidaniadoshidania Member Posts: 46
    @Corsymyr
    what is the CLUA command to get the 'bans in?
  • PorcelynPorcelyn Member Posts: 65
    Will the Drow goggles work with BG2EE and are they invisible?
  • euriaheuriah Member Posts: 3
    @Corsymyr

    I don't suppose you could do Minotaur could you? hehe In all honesty, yes, I'd be interested in a minotaur, but it wouldn't have to have all the bells and whistles of armour on the body and all that. Just a minotaur race perhaps with strength const bonuses, maybe Wisdom too? (per the old story that Minotaurs never get lost in a labyrinth)
  • TwaniTwani Member Posts: 640
    I'm feeling lazy: do these mod have gensai (particularly, air) included?

    Sorry for the lazy of not testing myself.
  • MonoCanallaMonoCanalla Member Posts: 291
    I am seriusly considering spending 25$ in the game for Mac, solely for cluaconsoling this and exporting the save to my ipad game (no, I can't and won't actually play in Mac, just iPad). Before spending my money, will this work?

    Will also surely work EEKeepering it before exporting my save back to iPad?

    Any chance to mod a save in Mac and deliver the save to iPad and succeed?

    Please i wanna know this before I spend my money.
  • SereverusSereverus Member Posts: 70
    euriah said:

    @Corsymyr

    I don't suppose you could do Minotaur could you? hehe In all honesty, yes, I'd be interested in a minotaur, but it wouldn't have to have all the bells and whistles of armour on the body and all that. Just a minotaur race perhaps with strength const bonuses, maybe Wisdom too? (per the old story that Minotaurs never get lost in a labyrinth)

    I was about to ask that here too, I posted a topic in the general discussion forum, asking a similar question, however where you would like them to be more... fighting type I'd have to guess, my minotaur from 2e-3.5e (on paper of course) was a wild mage, more intelligent, but at the cost of some of his strength, and he was also chaotic good. ( in the 3.5e monster manual, it states that monsters usually are of a certain alignment/class, but it is not set in stone.)

    in addition I would like a paper doll, but I would first like to see if it's even possible, I know the minotaur animations already exist, found them in EEkeeper, but the race I could not find a trace of, even in the CRE files
  • DeathsilkDeathsilk Member Posts: 2
    They can add whatever they want too the games i want too be a minotaur or even a centaur, it could be abit difficult too add it as a race but the devs could just add a ring of the maze "my made up ring" and it turns you in too a minotaur giving you 25 based strength and 20 based constitution -5 wisdom wear of this ring may not equip helmets and suffers a ×4 with critical damage and changes the wears aliment too true neutral and is a cursed item. Charged Abilities: Charge attack - 2xs a day Rage - 3xs a day Berserk 1x a day Bash 1x aday and so on whatever a Minotaur dose and can do.
  • AzyraAzyra Member Posts: 22
    @Corsymyr teria algum mod para sub race na versão móbile, alguma raça tipp Vampiro/morto vivo
  • EndarireEndarire Member Posts: 1,519
    tipun's subrace mod adds the IWDII subraces to the BG series including EET.
  • AzyraAzyra Member Posts: 22
    Corsymyr wrote: »
    @Darksheer I setup a little mod for adding the subraces per 2nd Edition;

    http://forum.baldursgate.com/discussion/16668/mod-beta-subraces-for-bgee-0-76#latest

    These are the subraces I had info on.

    @DraconisPrime feel free to send me the 2nd edition version of the race you want, and I will see if I can't add it to the kit.

    Thanks for the interest!

    Existe algum mod para a versão mobile? Não tenho acesso a um pc e gostaria de jogar com mais raças ou sub-race
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