Custom Races Mod?
gamegeek1995
Member Posts: 8
I'm a huge fan of the Salvatore books and D&D lore in general, and have always wished that I could actually make a Aasimar, Tiefling, Duergar or a Drow (chief among my wishlist, as to be expected). Maybe even one of the deep gnomes. Have them start with different starting stats or different racials (Drow shouldn't have + to hit with bows, but to crossbows, have different mage specializations available, be restricted on character coloration, ect). Is it just very difficult to mod a new race into the game, or is there simply not a demand for it? I haven't been able to find one at all, other than an apparently unbalanced subrace mod for BG2.
2
Comments
https://forum.baldursgate.com/discussion/201/add-drow-dark-elf-race/p1
http://forum.baldursgate.com/discussion/12003/drowduergar-race-add
http://forum.baldursgate.com/discussion/14333/half-drow-as-a-playable-race
If there aren't already mods like this existing, I'd assume there's some barrier to doing so. But hopefully someone who knows more about modding than me will be able to give you a better answer.
Attached is an Aasimar ring that you can CLUAConsole in, and add to your character that imparts all the benefits, as well as the drawbacks (xp penalty), of being said race.
Your imagination is your only limitation.
BTW: this Aasimar is well equipped (end game) for these Screenshots.
If you want a ring of race "X", just let me know and I will make you one.
+2 Dex
+2 Int
+2 Cha
-2 Con
Protection from Sleep
Infravision
+2 Save vs Spells
30% MR ~ I did a big average upgrade vs 11+lvl (didn't want to write a script)
10% Find Traps bonus
20% Detect Illusion bonus
-20% XP
Introducing the Drowbans! Improved eyewear for those normally inflicted with blindness in the light, these dark spectacles are so cool you'll want to even wear them at night!
I didn't write an installer or details. It's just the ITM file, drop it into your Override and CLUAConsole it in, and viola, you're a Drow. (Oh I cursed them too ... they're yours for life!).
-4 AC
+2 Wis
+2 Dex
-2 Str
-4 Cha
Infravision
+2 All Saves
Protection from Detection (Non-Detection)
+20 Stealth/Hide
30% Magic Resistance
+4 Thac0 against Large Sized Enemies
Animation Change to Gnome
-33% Exp gained
Cause Blindness 1/day
Blur 1/day
Invisibility 1/day
Mirror Image 1/day
The 33% exp penalty really hurts, but all-in-all a fun character to play. If you want to play it as a monk. Just make a Human Monk and put the ring on and now you are a Gnome Monk (Smurf). The animation will not have the kick routine, but it works otherwise. Monk MR wil stack with Race MR.
Again no script, or installer, just unrar and drop into your Override, then CLUAConsole it in.
http://forum.baldursgate.com/discussion/16668/mod-beta-subraces-for-bgee-0-76#latest
These are the subraces I had info on.
@DraconisPrime feel free to send me the 2nd edition version of the race you want, and I will see if I can't add it to the kit.
Thanks for the interest!
Can you hard code this feature in dual class? Only humans use dual class, it's an dead piece of the engine therefore for any non-human. Could you use the dual-class feature to give the player an option to dual class his race, a dual-race to be more specific ? Trying to work the idea based on infinite engine possibilities.
If you or someone could invert the dual-class restriction in those matters, so instead of being unable to dual-race at level 1, you could only dual-race IN level 1.
I'm asking this cos i think that create extra race kinds in the character creation is impossible (from what i saw), if it's possible, just ignore my request.
what is the CLUA command to get the 'bans in?
I don't suppose you could do Minotaur could you? hehe In all honesty, yes, I'd be interested in a minotaur, but it wouldn't have to have all the bells and whistles of armour on the body and all that. Just a minotaur race perhaps with strength const bonuses, maybe Wisdom too? (per the old story that Minotaurs never get lost in a labyrinth)
Sorry for the lazy of not testing myself.
Will also surely work EEKeepering it before exporting my save back to iPad?
Any chance to mod a save in Mac and deliver the save to iPad and succeed?
Please i wanna know this before I spend my money.
in addition I would like a paper doll, but I would first like to see if it's even possible, I know the minotaur animations already exist, found them in EEkeeper, but the race I could not find a trace of, even in the CRE files
Existe algum mod para a versão mobile? Não tenho acesso a um pc e gostaria de jogar com mais raças ou sub-race