The public selling their mods.
Emerick
Member Posts: 2
Hi,
First off I have to say that I am not against people earning money from their labor. While some of people will give some time for no pay it shouldn't be expected all the time. Secondly: one of the most liberating aspects of the internet, as well as the movement of information, is that individuals who don't have access to industrial processes or who want to be self-employed can, by themselves, make small things and find a large enough distribution to sell them and earn a living wage. Or at least pocket money. (I have a cousin who earns a bit of cash knitting scarves and bags and selling them online. Good for her). I think it's great that something so modern has revived something as old as the cottage-industry.
So I don't have a problem with Beamdog releasing new content and charging for it. But I was wondering if Beamdog were going to allow others to do the same, or is it a closed shop?
My ideal would be to allow people to sell. It could either be utterly open (mods could even be sold on eBay), or it could a moderated, vetted process much like Apple have for apps.
I like my mods. The more the merrier. I think, commericially, they increase the appeal and longevity of a game. I think allowing people to make a career of it while controlling a standard can only be a good thing, as it would result in good mods. (Especially with BG2:EE on the horizon.)
I haven't found this discussed elsewhere, but if it has please point me in the right direction. What is Beamdog's stance on this?
First off I have to say that I am not against people earning money from their labor. While some of people will give some time for no pay it shouldn't be expected all the time. Secondly: one of the most liberating aspects of the internet, as well as the movement of information, is that individuals who don't have access to industrial processes or who want to be self-employed can, by themselves, make small things and find a large enough distribution to sell them and earn a living wage. Or at least pocket money. (I have a cousin who earns a bit of cash knitting scarves and bags and selling them online. Good for her). I think it's great that something so modern has revived something as old as the cottage-industry.
So I don't have a problem with Beamdog releasing new content and charging for it. But I was wondering if Beamdog were going to allow others to do the same, or is it a closed shop?
My ideal would be to allow people to sell. It could either be utterly open (mods could even be sold on eBay), or it could a moderated, vetted process much like Apple have for apps.
I like my mods. The more the merrier. I think, commericially, they increase the appeal and longevity of a game. I think allowing people to make a career of it while controlling a standard can only be a good thing, as it would result in good mods. (Especially with BG2:EE on the horizon.)
I haven't found this discussed elsewhere, but if it has please point me in the right direction. What is Beamdog's stance on this?
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Comments
For example: I won't install any mods that don't fit into the game itself, like the black pits of the official game. I don't like it, because it's not implemented into the game itself.
For good written mods i would pay money, but there's no way to see whats a good mod and whats not, especially if its a new one.
Just my perspective of the problem.
I admire the people who do mod the game and greatly appreciate the time they invest in doing so. Perhaps what could be setup is donations towards the mod makers.
I think also another issue is the fact that if modders did get paid, would they be under the same contractual limits that beamdog was under?
A document could be written that lays out expected standards. It could even define a 'house style' to keep everything in harmony. This is standard business practice.
If it's a matter of gaining the public trust before they will hand over there money, well that one has been around since the first person paid for a theater ticket in ancient Greece. This is why we have beta-testers, reviewers and critics.
You have highlighted the major concern of the customer so I hope I'm not sounding glib. And it's good that it was mentioned first. But the problem isn't unsolvable.
If you want a big of sage advice: the difference between success and failure isn't inspiration or persperation or whatever blah Edison came off with, it's the difference between the problem-solvers and the, well, err... non-problem-solvers type people.
The contractual thing would need addressed. That's why I was wondering what Beamdog's stance was. If everything was sold through the website as per their own additional content then they would, in effect, be sub-contracting. And that's not unusual.