(1)BG2 Twisted Rune, (2)Combat animation
Lavarunner
Member Posts: 4
1. Adding some lore would be nice about twisted rune or just expand the current side-quest.You know kick the party to Calimshan with another rogue stone or after the fight at bridge district agents of the Rune are hunting you down or making you an offer to work for one of the seven Masters (after all you just fought one hell of a battle and acquired the staff of the magi).
2. Maybe this goes to the bug/glitch section but here it goes anyway.When you enter the door that travels you where the agents of twisted rune are, the rogue stone in your inventory disappears (assuming you have one, otherwise you can't do the quest) and then the game makes the auto-save. If you load from the auto-save the rogue stone will not be in your inventory and the door will not open unless you have a second stone.I guess that can be fixed.
3. While in combat, a character's animation will not always be in sync with his actual round, meaning you will see him attacking but not making the attack roll. I know it was intended to look like that but I think it might be more appealing to the eyes seeing a character's attack animation only when he rolls one.
ps 1. I can't start a second discussion under the same category so I edited this one.
ps 2. Point 2 posted in bug section. Deleting it might make a confusion cause of comments below.
ps 3. : )
2. Maybe this goes to the bug/glitch section but here it goes anyway.When you enter the door that travels you where the agents of twisted rune are, the rogue stone in your inventory disappears (assuming you have one, otherwise you can't do the quest) and then the game makes the auto-save. If you load from the auto-save the rogue stone will not be in your inventory and the door will not open unless you have a second stone.I guess that can be fixed.
3. While in combat, a character's animation will not always be in sync with his actual round, meaning you will see him attacking but not making the attack roll. I know it was intended to look like that but I think it might be more appealing to the eyes seeing a character's attack animation only when he rolls one.
ps 1. I can't start a second discussion under the same category so I edited this one.
ps 2. Point 2 posted in bug section. Deleting it might make a confusion cause of comments below.
ps 3. : )
Post edited by Lavarunner on
2
Comments
Yeah, point 2 should really go to the bugs section.
Suffice to say that in every major sidequest you will find at least one or more rogue stones. Coincidence that the Shadow Lord, Firkraag and maybe (I am not sure here) the planar prison guys all have the same stone, or maybe there is MORE behind the scenes of the game? Besides, the masters are seven right? And how many cowled figures appear in the end cinematic of Shadows of Amn? I know they might be bhaalspawn, but it would make more sense the other way around (a plot that was never developed in the end by BioWare)
Of course, I might be high on vitamin C right now, reason why I get my fantasy so up high in the sky, so sorry if I said anything bad XD
@Cheesebelly that would be cool if they all were some secret gang but for what? Some big evil plan that the PC coincidentally foiled?
"A cameo can establish a character as being important without having much screen time.", from Wikipedia
As for the third point, that always irritated me with Infinity Engine games. They do attack animations the whole time but you only ever get to roll/hit once if you're a cleric or whatever. That doesn't make any sense. Only when you've got 4 attacks per round or so do the rolls begin to line up with the animations. That is one reason I still absolutely adore Neverwinter Nights: rolls line up with the animations. It just bugs me when they don't.
I don't think it was ever expanded further who those 'people' were, what exactly were they doing or why.
Once again, it's been a while, so I apologize if I'm spreading misinformation.
Seriously, just turn the rolls off if it bugs you that much, it's not like seeing the results actually changes anything.