Black Pits FInal Battle (v.2014): wow, that got harder
Nifft
Member Posts: 1,065
This battle was MUCH harder than what I recall in the previous version.
Two applications of Insect Plague didn't buy me enough time to off Baeloth.
Two applications of Insect Plague didn't buy me enough time to off Baeloth.
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I find Magic Resistance poitions the best way to defend against Baeloth until I'm ready to deal with him.
It's not any worse to my knowledge,
I solo'd it again after the patch, but if you don't kill Baeloth fast enough he summons the beholder...then if you don't kill the beholder and baeloth fast enough again...he summons two Clay Golems, and he'll continue to summon Golems infinitely every so often if you don't make short work of everybody.
The trick is as @Fardragon says, magic resistance absolutely helps, but so does the belt of inertial barrier, with both you can get to 100% magic DAMAGE resistance. If you kill the flunkies first FAST with improved haste from the improved cloak o protection and cut Baeloth down with some lucky crits you can skip the Beholder, if you don't you'd better have potions of mirror eyes ready to pop so you can beat the beholder down in a few rounds and try to get Baeloth before the first wave of Golems.
Usually I have to kill at least two Golems. With SCS they are stronger (Cursed Wounds), but I've pretty much beaten the Black Pits maybe ten times now...and solo'd it at least 8 of those times.
To be fair I was using a Beserker again...it's absolutely a great class to pick for a solo run due to protection from confusion.
I didn't know Baeloth could spawn clay golems, I've never seen him last that long.
Having said that, Shadowdancer feels incredibly cheesy. 110+ damage per crit with Drizzt's scimitars and even if you do fail to restealth you just chug a invis pot. /shrug
I'll see how that goes.
By the way, I'm assuming a cloak of non-detection would stop anything from revealing stealthed characters in BG?
I heard shadow step-ing werebears can deal up to 150 acid damage.
I'm due to get in from work in the next hour or so. If I've still got a save I'll give it a quick try and list my character+equipment.
Last two times we prioritized Baeloth and took him down before we killed his helpers. This time we killed his helpers first, which meant we triggered the Beholder and the Golems -- which were significantly harder than his helpers.
My apologies, that should have read "100% Magic Damage Resistance"
I take whichever the cheaper potion is that grants another 50% Magic Damage Resistance.
With the Belt of Inertial Barrier on a Bersker, and some potions of Mirror Eyes for the Beholder...Baeloth is not that hard, as long as you take both the Improved Cloak of Protection +2 for the Improved Haste...AND whatever the cloak is that grants 100% Electrical Resistance which you swap too after using the Improved Haste.
(So no random bolts can kill you this way, you're fast enough to get around...and you're not getting chipped to death by magic missile or petrified when the Beholder comes out)
It's confusion that will kill you on a solo run if you have no way around it. But with a party you can easily kill Baeloth prior to the Beholder and the Golems being released.
I went through the Pits again last night, and prioritized Baeloth in the final battle, and it was easy.
If you don't prioritize Baeloth, it can turn into a very nasty battle where attrition is NOT on your side.