Divine Casters and Class-Defining Spells
Nifft
Member Posts: 1,065
I'm trying to nail down which spells are critical to each spellcasting class for the purpose of modding -- I don't want to give powerful options without also taking away options of roughly equal power.
My spell list varies with level -- at low level, Hold Person is solid gold, while at high level it's trash and Draw Upon Holy Might is the hot level 2 slot choice.
It also varies with alignment: Holy Smite is great, while Unholy Blight seems much less useful.
Which spells do you always pick?
Which spells are generally useless?
Thanks, -- N
My spell list varies with level -- at low level, Hold Person is solid gold, while at high level it's trash and Draw Upon Holy Might is the hot level 2 slot choice.
It also varies with alignment: Holy Smite is great, while Unholy Blight seems much less useful.
Which spells do you always pick?
Which spells are generally useless?
Thanks, -- N
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Party buffs: Resist Fear, Chaotic Commands, Protection from Fire/Cold, Protection from Evil 10' Radius, Negative Plane Protection
Offensive spells: Holy Smite, Firestorm
Debuffs: Doom, Insect Swarm, Creeping Doom, Nature's Beauty
Utility: Dispel Magic, Remove Paralysis, Lesser Restoration, True Sight
Healing: Mass Cure, Heal, Greater Restoration
Did I forget anything?
@Lord_Tansheron: Regeneration, huh, I've seldom used that. In contrast, I don't see Animate Dead on your list, which is usually one of my spell picks.
Thanks!
For a BG:EE cleric, these are in order of value to me:
L1 - Cure Light Wounds, Command, Sanctuary, Armor of Faith, Bless, Doom
L2 - Hold Person, DUHM, Aid, Chant, Barkskin
L3 - Cure Medium Wounds, Miscast Magic, Invisibility Purge
L4 - Cure Serious Wounds, Cloak of Fear, Holy Power
L5 - Mass Cure, Cure Critical Wounds, Iron Skins, Greater Command, Righteous Magic
In BG:EE you're probably only going to get 1 L5 spell, and there's a lot of useful ones to choose from, but some can be cast from scrolls (eg, Chaotic Commands).
In addition to healing, obviously, I think my favorite cleric spells are:
Command Word: Die, Sanctuary, Hold, DUHM, Miscast Magic, and Cloak of Fear.
A Sanctuaried cleric is great to use in combination with backstabbing thieves. With a cleric attacking immediately from the front and thief hitting from behind it's often over in 1-2 rounds.
And I've found that in some tough battles to emerge from Sanctuary with a martial attack then immediately cast Cloak of Fear can tip the scales.
@Lemernis - thanks, that's exactly the kind of list I'm looking for!
I've never used Sanctuary for that kind of tactical face-stabbing, so it sounds like that spell is better than I gave it credit for.
Cloak of Fear, huh. I'll have to give that a try.
In other words, I excluded animals because I never used that spell and don't know if it's any good.