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Sorcerer Spell Selection Modifications?

CorsymyrCorsymyr Member Posts: 146
Now that the Sorcerer is showing up as kittable, does anyone know how one would edit the Spell Selection upon level up? I tried using 172 to remove certain spells from the kit, but it does not seem have an impact on the kit. Another oddity I noticed is that when you set the Alignment restrictions in the 2DA file nothing happens there either.

Comments

  • mars0124mars0124 Member Posts: 180
    You're a much better modder than me @Corsymyr, so maybe you could find the answer in either the Geomantic, or my favourite, the Druidic Sorcerer kits?

    They had a modified spell progression specific to them, so I bet you would find your answer there.
  • leeho730leeho730 Member Posts: 285
    AFAIK spell selection tables are still locked.

    Druidic sorcerer kit is.... messy. Basically, sorcerer spell selection with adding priest spells via class ability table (like how Stalker and Avenger kits get bonus spells at certain levels). The mod also significantly modifies the base sorcerer kit, like max spells castable per day.
  • XavioriaXavioria Member Posts: 874
    A Druidic Sorcerer would be amazing... if anyone can figure that out I would love you forever and ever lol
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