Ability scores not random
duke5of5
Member Posts: 10
This may not be a bug - it may be intentional - but this seems as good a place as any to ask about it. I am glad that it was decided to put the total of the ability points "rolled" at the bottom. That makes it faster to figure out if you got the roll you wanted. But it also makes it clear that the numbers rolled are skewed. Even with the minimums, there should statistically be roughly an equal chance of getting numbers in the 40's, 50's, 60's, 70's, 80's, 90's, and 100's. But even after trying witrh several new characters, it is clear that about 80% of the numbers generated are between 75-79, with most of the rest of the numbers being between 80-89. There may be 1-2% chance of getting numbers in the 90's, and I have never seen any numbers in any of the other ranges. Is this a bug or is this intentional?
It seems like there should be equal chances to get any number between the minimum and maximum scores.
It seems like there should be equal chances to get any number between the minimum and maximum scores.
Post edited by Jalily on
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Comments
And as others noted, any total result below 75 is thrown out automatically by the computer.
3 -> 0.46%
4 -> 1.38%
5 -> 2.77%
6 -> 4.63%
7 -> 6.94%
8 -> 9.72%
9 -> 11.57
10 -> 12.5%
11 -> 12.5%
12 -> 11.57%
13 -> 9.72%
14 -> 6.94%
15 -> 4.63%
16 -> 2.77%
17 -> 1.38%
18 -> 0.46%