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Artificial Intelligence?

Has the artificial intelligence in BGEE been tinkered with, or are they locked into the same AI as the original game? Anyone know if it's a contractual aspect of the EE arrangement? Is it a fundamental part of the game engine?

I've wondered how the game would play if traps could be set off by monsters, summoned creatures, or charmed characters. It could allow some interesting play where you might lure opponents into the traps. Smarter opponents who know better than to walk into their own traps would be needed, however.

Comments

  • lunarlunar Member Posts: 3,460
    I haven't noticed any significiant increase in enemy AI. You'll need SCS mod to give enemies real smart scripts.
  • the_spyderthe_spyder Member Posts: 5,018
    I'd bet that if it isn't broken they aren't going to invest a huge amount in 'Fixing' it. Just my guess.
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