Atypical Character Builds/RP Ideas
dradam
Member Posts: 9
Hello everyone, I've been a lurker for the past few months, anxiously awaiting the Mac release of BG:EE.
After finally getting BG:EE for my mac a few days ago, I have decided on my first character to go through the game with, at least that's what I'm telling myself since I restart hundreds of times in all RPGs I play. I had an idea for a character that I though would be pretty fun. A female half-orc Barbarian that specializes in daggers. This is a roleplaying idea and in no way powergamey (though I did get an amazing 94 roll on my fourth reroll ). While I do tend to try and be as effective as possible with my builds, I do like to have a cool concept for my character.
Anyway, here is Anya the Daggerbarian (original no?).
STR 19
DEX 18
CON 19
INT 10
WIS 10
CHA 18
** in Daggers and ** in TWF.
The backstory I have in mind is basically your typical misunderstood teen who gets into fights a lot. After hanging around less reputable parts of town, Anya falls into the wrong crowd and through her series of misadventures ends up being very handy in a brawl and acquires a taste for knives and daggers. Enter the Uthgardt Barbarian in the standard Bio. Anya ends up melding the more thief/rogue like fighting style she developed herself, with the very appealing Barbarian ethos, and becomes a quick and agile, guerilla fighting machine.
I've decided to only allow her to wear leather armors, to accommodate her highly mobile fighting style, I went further and SKed her appearance to a "Thief Human Female" for more immersion (in my mind Anya is mostly human looking, but with greenish tinged skin and pointier canines from her orc genes).
I plan on writing up a more in depth Bio at some point and will post it here if anyone is interested, it might take a while though since I'm having a lot of fun throwing knives into enemy faces and walking away unscathed, interrupting that to write up this post was difficult hehe.
So, anyone else have some fun character concepts, including illegal builds like Elven Kensai/Mage Multiclasses via Shadowkeeper (I've actually been thinking of making a Kensai/Druid Multi)?
After finally getting BG:EE for my mac a few days ago, I have decided on my first character to go through the game with, at least that's what I'm telling myself since I restart hundreds of times in all RPGs I play. I had an idea for a character that I though would be pretty fun. A female half-orc Barbarian that specializes in daggers. This is a roleplaying idea and in no way powergamey (though I did get an amazing 94 roll on my fourth reroll ). While I do tend to try and be as effective as possible with my builds, I do like to have a cool concept for my character.
Anyway, here is Anya the Daggerbarian (original no?).
STR 19
DEX 18
CON 19
INT 10
WIS 10
CHA 18
** in Daggers and ** in TWF.
The backstory I have in mind is basically your typical misunderstood teen who gets into fights a lot. After hanging around less reputable parts of town, Anya falls into the wrong crowd and through her series of misadventures ends up being very handy in a brawl and acquires a taste for knives and daggers. Enter the Uthgardt Barbarian in the standard Bio. Anya ends up melding the more thief/rogue like fighting style she developed herself, with the very appealing Barbarian ethos, and becomes a quick and agile, guerilla fighting machine.
I've decided to only allow her to wear leather armors, to accommodate her highly mobile fighting style, I went further and SKed her appearance to a "Thief Human Female" for more immersion (in my mind Anya is mostly human looking, but with greenish tinged skin and pointier canines from her orc genes).
I plan on writing up a more in depth Bio at some point and will post it here if anyone is interested, it might take a while though since I'm having a lot of fun throwing knives into enemy faces and walking away unscathed, interrupting that to write up this post was difficult hehe.
So, anyone else have some fun character concepts, including illegal builds like Elven Kensai/Mage Multiclasses via Shadowkeeper (I've actually been thinking of making a Kensai/Druid Multi)?
2
Comments
- daggers are the best non-magical ranged weapons attacking twice for 1d4+strength mod (for you that's 1d4+7 strength+2 specialisation = ~23 damage/round).
- one of the better weapons in the game is a dagger and can be acquired very quickly (dagger of venom)
- there are an abundance of magical daggers (like +2 heart of the golem)
You have 2 more ** to spend at level 3 and 6, have you considered what they should be? One can go into TWF'ing to reduce the offhand penalty or you can go for specialisation in a second weapon ... decisions decisions.
How did you get 18 charisma on a horc?
As for interesting builds of my own ... not really. Maybe a swashbuckler (5)/fighter build with GM longbows that I've been wanting to try ... but that's hardly for RP purposes.
If you're gonna throw knifes make sure you meet up with the dude who throws darts on the map near the Naskal mines.........I'm sure he can give you some pointers.
For the remaining **, I'm not quite decided. I was thinking of going with clubs or maces, but it may clash with the "graceful" fighting style I have in mind for the character. Perhaps one of the sword types would mesh better, scimitars would be nice power wise, but short swords could be interesting for the RP value. If I can't decide on another weapon type I'll stick one pip in TWF, and the last in...eh who knows, Anya will figure it out as she goes.
On to the 18 charisma, half-orcs get a -2 to intelligence, charisma can go up 18 no problem on character creation. I think it was dwarves that get a penalty to charisma? I could be wrong.
Your Swash(5)/fighter archer could follow vorpal_chicken's story pretty easily hehe.