Extra dmg versus unarmed
lunar
Member Posts: 3,460
In original BG, when attacking an unarmed creature (or one with a ranged weapon equipped) with a melee weapon, you got +4 to hit and damage. In BG:EE however there was only +4 to hit. There was no damage bonus. But with this patch it seems they have brought back the +4 damage, I try and test and when I attack an unarmed character I seem to do more than normal damage. Can some one confirm this? It will make for cruel backstab damage, for that +4 damage used to get multiplied too. That's why I always went for enemies with a bow when backstabbing, you got +8 to hit (+4 from stealth, +4 from enemy having no melee weapon equipped) and did a lot more damage (with x5 backstab that 4 extra damage was +20!)
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Strength is an exception, and I bet there are other exceptions (like some bonuses provided by spells).
I am fairly sure it is multiplied by backstab. That's the best tip in the game: never have a ranged weapon equipped when some one is attacking you in melee, even switching to a puny dagger can save your life as it negates +4 damage bonus. Especialy when there is a backstabber around, its downright deadly.
I think you get the same +4 to hit on helpless targets too (held, stunned, sleeping). That would mean you get the extra damage on that too!
Makes "Command" really great...
I wish damage bonus was there for creatures equipped with ranged weapons too. I do miss insta chunking hobgob elites with backstab.