End of Game
SteelRabbit
Member Posts: 1
So, I finished Baldur's Gate for the first time. I killed Sarevok, and was treated to an end cinematic. Then the game just went back to the intro cinematic.
Is that it? No adulation of the citizenry of Baldur's Gate? No finding out how well my character did on the "good" path? Does all my hard work end with just a(n albeit cool) cinematic?
I played the game a bunch as a kid but never beat it before.
Is that it? No adulation of the citizenry of Baldur's Gate? No finding out how well my character did on the "good" path? Does all my hard work end with just a(n albeit cool) cinematic?
I played the game a bunch as a kid but never beat it before.
2
Comments
simply killing sarevok and finding out what happened to your foster father is the end.
Inception 2: Dom plays with his kids for two hours, taking breaks every ten minutes to check his totem.
Haha that is a good example. I actually miss feeling like I have finished a game. I am not sure anyone feels the same, but does anyone remember the feeling you get when you watched a long adventure like Lord of the rings, and you have the strange feeling that you are happy it all worked out but you are not quite satisfied, you cannot accept the peace and quiet, I think that's reason frodo leaves the shire.
I get that feeling with some games, I liked how mass effect 1 ended and when the credits played I didnt feel the need to replay it, and I was happy things worked out but also felt there was more to be done ready for the sequel. If a game doesn't have an end it annoys me. Skyrim is prime example you keep playing until you're sick of seeing it, though it is a sandbox it would be nice to see an ending moment where some credits play and information is given to you how things turned out, Bit like dragon age or mass effect 3 Extended cut but now im just rabbiting on.
As it is now, BG just cuts off right after the climax. And well, while I'm not saying there has to be an epilogue, there's still a reason it is such a common technique.
There could be a cutscene to link over the gap of a few months between the events of BG1 and the start of BG2, and that'd be nice, but it's a luxury less necessary to player satisfaction than the real epilogue when the story is really over. I guess Overhaul decided that they have more urgent things on which to spend their resources, and they're probably right.