Dark Moon Monk Chill Touch
Fardragon
Member Posts: 4,511
Current Behaviour: DMM Chill Touch does normal fist damage (1-2) +1-8 cold (save applies)
Expected Behavior: DMM Chill Touch does monk fist damage +1-8 cold (save applies)
(I've mentioned this before, but haven't seen a thread on it)
Reasoning: Whilst Chill Touch shouldn't be very powerful, given the DMM's other benefits, activating this ability actually LOWERS avarage damage for a monk over 6th level.
Expected Behavior: DMM Chill Touch does monk fist damage +1-8 cold (save applies)
(I've mentioned this before, but haven't seen a thread on it)
Reasoning: Whilst Chill Touch shouldn't be very powerful, given the DMM's other benefits, activating this ability actually LOWERS avarage damage for a monk over 6th level.
Post edited by Medillen on
5
Comments
If it was intended to weaken the class, it would be on all the time, surely? A nerf isn't a nerf if you can avoid it by not pressing the button.
(Having said that, I do agree that the damage should scale in some way. But that's rebalancing issue).
Given that a monk able to use Chill Touch is, I believe, the first ever instance of a character with better-than-usual punching strength using the spell, it might not be possible to allow the monk to use their improved melee power for the attack. If that's the case, can we get the cold damage to scale with level, similarly to how the Sun Soul Monk's Soulray scales with level? An extra 1d8 per 4-6 levels might be sufficient, capping at ~4d8 or so.
It's a bit tricky where saving throws are involved, and they tend to be worse at high level, but if you assume that enemies save around 50% of the time, Chill Touch avarages around 4 points of damage, wheras a standard 1d10 monk attack averages 5.5 points.
Question, does the Monk get his extra unarmed attacks per round when using Chill Touch?