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Cleric/thief actionbar

Are there any plans to fix it? Having your pickpocketing, disarming and lockpicking all in your special abilities area?? It's so irritating as to render the multiclass unplayable!

Comments

  • WanderonWanderon Member Posts: 1,418
    It's simply a case of 6 pounds or baloney in a five pound sack - there are too many features for the two classes together that need buttons to place them all on the current tool bar -

    I'm guessing since the interface was already tweaked for BGEE that making the sort of changes that would allow for more flexibility (like being able to drag the ones you want to where you want them) was either not possible for whatever reasons or not allowed per contract.

    In other words I wouldn't hold my breath waiting for this to change - frankly while I find it somewhat annoying to deal with the extra mouse clicks I don't find it really effects the playability to any large degree.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    Wanderon said:

    It's simply a case of 6 pounds or baloney in a five pound sack - there are too many features for the two classes together that need buttons to place them all on the current tool bar -

    I'm guessing since the interface was already tweaked for BGEE that making the sort of changes that would allow for more flexibility (like being able to drag the ones you want to where you want them) was either not possible for whatever reasons or not allowed per contract.

    In other words I wouldn't hold my breath waiting for this to change - frankly while I find it somewhat annoying to deal with the extra mouse clicks I don't find it really effects the playability to any large degree.

    I agree, though I'd be happy if they moved Turn Undead to Special Abilities and moved the Thieving ones to the main panel, as they're used far more often
  • WanderonWanderon Member Posts: 1,418

    Wanderon said:

    It's simply a case of 6 pounds or baloney in a five pound sack - there are too many features for the two classes together that need buttons to place them all on the current tool bar -

    I'm guessing since the interface was already tweaked for BGEE that making the sort of changes that would allow for more flexibility (like being able to drag the ones you want to where you want them) was either not possible for whatever reasons or not allowed per contract.

    In other words I wouldn't hold my breath waiting for this to change - frankly while I find it somewhat annoying to deal with the extra mouse clicks I don't find it really effects the playability to any large degree.

    I agree, though I'd be happy if they moved Turn Undead to Special Abilities and moved the Thieving ones to the main panel, as they're used far more often
    While that might be a solution to make the thief abilities more accessable I think trying to use the turn undead icon from underneath would be even more of a hassle considering how difficult it can be to control it even when it's on top. (is it on or off will it stay on when I unpause is it working at all etc)

  • KidCarnivalKidCarnival Member Posts: 3,747
    It's annoying, but it doesn't beat two greyed out/unused spell icons on a dual mage/cleric with all spells in the one active icon. Why in the world isn't one moon icon divine and another arcane, if there are already three of them?!
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    Wanderon said:

    Wanderon said:

    It's simply a case of 6 pounds or baloney in a five pound sack - there are too many features for the two classes together that need buttons to place them all on the current tool bar -

    I'm guessing since the interface was already tweaked for BGEE that making the sort of changes that would allow for more flexibility (like being able to drag the ones you want to where you want them) was either not possible for whatever reasons or not allowed per contract.

    In other words I wouldn't hold my breath waiting for this to change - frankly while I find it somewhat annoying to deal with the extra mouse clicks I don't find it really effects the playability to any large degree.

    I agree, though I'd be happy if they moved Turn Undead to Special Abilities and moved the Thieving ones to the main panel, as they're used far more often
    While that might be a solution to make the thief abilities more accessable I think trying to use the turn undead icon from underneath would be even more of a hassle considering how difficult it can be to control it even when it's on top. (is it on or off will it stay on when I unpause is it working at all etc)
    Yes, you have a point there...

  • ryuken87ryuken87 Member Posts: 563
    Having a better interface was something I really hoped for in the EE and it was one of the most obvious things to change. The aforementioned C/T problem and having to constantly go into the inventory to switch between certain weapon combinations both really needed fixing. Sadly the interface change is only superficial (and neither significantly better or worse). I don't know why this couldn't have been done when IWD2 does it just fine.
  • NifftNifft Member Posts: 1,065
    In an old Feature Request thread, they promised full GUI re-configuration capability.

    This was one of the reasons for that.
  • The user and all related content has been deleted.
  • AHFAHF Member Posts: 1,376
    Wanderon said:

    Wanderon said:

    It's simply a case of 6 pounds or baloney in a five pound sack - there are too many features for the two classes together that need buttons to place them all on the current tool bar -

    I'm guessing since the interface was already tweaked for BGEE that making the sort of changes that would allow for more flexibility (like being able to drag the ones you want to where you want them) was either not possible for whatever reasons or not allowed per contract.

    In other words I wouldn't hold my breath waiting for this to change - frankly while I find it somewhat annoying to deal with the extra mouse clicks I don't find it really effects the playability to any large degree.

    I agree, though I'd be happy if they moved Turn Undead to Special Abilities and moved the Thieving ones to the main panel, as they're used far more often
    While that might be a solution to make the thief abilities more accessable I think trying to use the turn undead icon from underneath would be even more of a hassle considering how difficult it can be to control it even when it's on top. (is it on or off will it stay on when I unpause is it working at all etc)

    Agreed but I find turn undead to be worthless for multiclass clerics so I would definitely prefer the thief action icon if given the choice.

  • The user and all related content has been deleted.
  • AHFAHF Member Posts: 1,376

    Problem is, Turn Undead & Find Traps & Hide in Shadows are toggles - you turn them on and they work continuously until they get turned off.

    Turn Undead and Find Traps work until they get turned off or the character decides to do something else because you aren't sitting on them (like fight back against someone targeting them). This can be very frustrating in BG2 fights where you need these things to continue even in massive battles.

    Personally, I find turn undead to be near useful for multi-class clerics so the idea that it is harder to use doesn't hurt my head compared to the lockpicking function if Tiax or someone is the party's only thief and this will be used dozens of times over the course of a game compared to the zero times I am going to try to turn undead with a multi-class cleric.

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