[(BG2, BGEE) Bug] Horror save bonus
The effects of the horror spell (as a mage spell or the Bhaalspawn version) provide a save at a +2 bonus. Per its descript, there should be no save bonus.
// removing horror's undocumented save bonus
COPY_EXISTING ~spin105.spl~ ~override~ // bhaalspawn innate horror
~spwi205.spl~ ~override~ // wizard spell horror
READ_LONG 0x64 "abil_off"
READ_SHORT 0x68 "abil_num"
READ_LONG 0x6a "fx_off"
FOR ("index"=0 ; "%index%" < "%abil_num%" ; "index"= ("%index%" + 1)) BEGIN
READ_SHORT ("%abil_off%" + 0x1e + (0x28*"%index%")) "abil_fx_num"
READ_SHORT ("%abil_off%" + 0x20 + (0x28*"%index%")) "abil_fx_idx"
FOR ("index2"=0 ; "%index2%" < "%abil_fx_num%" ; "index2" = ("%index2%" + 1)) BEGIN
READ_LONG ("%fx_off%" + 0x28 + (0x30 * ("%abil_fx_idx%" + "%index2%"))) "savebonus"
PATCH_IF ("%savebonus%" != 0) BEGIN // saving throw bonus shouldn't be there
WRITE_LONG ("%fx_off%" + 0x28 + (0x30 * ("%abil_fx_idx%" + "%index2%"))) 0
END // end PATCH_IF for saving throw bonus
END // end FOR index2 for reading each ability
END // end FOR index for reading each extended header
BUT_ONLY_IF_IT_CHANGES
Post edited by Bhryaen on
3
Comments
NI shows all effects (except the first Play3DEffect) in the Spell Ability of SPWI205 & SPIN105 are set to "( Save vs spells(0) )" and a "Save bonus" of 0.