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Can't leave Cloakwood Druids Map!

Hi - I can't exit the Cloakwood Druids map from the East of North to Cloakwood Wyverns - I have travelled all the wau along the North and East edges of the map, but don't get offered the opportunity to leave the map, even though I have all my party gathered. I have killed *all* of the Shadow Druids - was this a mistake, do you need to get them to show you the way or something or is this a bug? I'm basically stuck now, and can't progress the game :-(

Comments

  • IkMarcIkMarc Member Posts: 552
    I'm pretty sure that leaving the map north shouldn't be possible, but east should be so you can enter the next map. Killing the Shadow Druids shouldn't be a problem, I usually do this. Have you tried leaving the map from south and re-entering it to check if east works again?
  • atcDaveatcDave Member Posts: 2,387
    You pretty much have to kill the Shadow Druids if you have Jaheira with you! But yeah, it is the east edge of the map you need to exit.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    IkMarc said:

    I'm pretty sure that leaving the map north shouldn't be possible, but east should be so you can enter the next map. Killing the Shadow Druids shouldn't be a problem, I usually do this. Have you tried leaving the map from south and re-entering it to check if east works again?

    Yes, I've tried leaving the map to the South, then coming back again, but same thing :-(

    I've also tried restarting the game.

    Is there any workaround for this? Otherwise I get progress the game :-(
  • IkMarcIkMarc Member Posts: 552
    Try getting there with cluaconsole (here's how to activate it as described by Cuv):
    Cuv said:


    C:\User\My Documents\Baldur's Gate - Enhanced Edition
    Open up the Baldur.ini with a text editor. I suggest ConTEXT as its free and will also enable you to easily edit scripts too.

    Add these lines 'Program Options', 'Debug Mode', '1', You can put it right at the top if you like:

    CREATE TABLE options (
    section string,
    name string,
    value string
    );
    INSERT INTO options ROWS (
    'Program Options', 'Debug Mode', '1',

    **NOTE** If you are having trouble getting Vista/7/8 to recognise or keep your changes... try either changing the system permissions on the INI file, or another method is to copy out the INI file to your desktop (or wherever), make your edits then save. Verify they are in there, then drop back into your Documents\Baldur's Gate - Enhanced Edition folder and 'replace' the existing one.

    Start up your game and either create a new game or load a save. Hit Ctrl+Space
    This will bring up a window where you need to type in the following:
    CLUAConsole:


    Now the command you would need is:

    CLUAConsole:MoveToArea("AR1700")
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    IkMarc said:

    Try getting there with cluaconsole (here's how to activate it as described by Cuv):

    Cuv said:


    C:\User\My Documents\Baldur's Gate - Enhanced Edition
    Open up the Baldur.ini with a text editor. I suggest ConTEXT as its free and will also enable you to easily edit scripts too.

    Add these lines 'Program Options', 'Debug Mode', '1', You can put it right at the top if you like:

    CREATE TABLE options (
    section string,
    name string,
    value string
    );
    INSERT INTO options ROWS (
    'Program Options', 'Debug Mode', '1',

    **NOTE** If you are having trouble getting Vista/7/8 to recognise or keep your changes... try either changing the system permissions on the INI file, or another method is to copy out the INI file to your desktop (or wherever), make your edits then save. Verify they are in there, then drop back into your Documents\Baldur's Gate - Enhanced Edition folder and 'replace' the existing one.

    Start up your game and either create a new game or load a save. Hit Ctrl+Space
    This will bring up a window where you need to type in the following:
    CLUAConsole:


    Now the command you would need is:

    CLUAConsole:MoveToArea("AR1700")
    Thanks, might as well give it a go, though will have to be tomorrow, as am now out for the evening.
  • IkMarcIkMarc Member Posts: 552
    So did it work?
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    IkMarc said:

    So did it work?

    Sorry, yes that works, thanks very much! I also figured out what the original problem was, it's to do with the beta version I was using...
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