Thoughts on floating damage numbers and hit rolls
Ravel
Member Posts: 140
I'm still not sure how I feel about this idea, so I wanted to get some input from you guys.
The idea would be to have a Gameplay option to move (or even copy) the hit rolls and damage numbers from the dialog box to floating text. A lot of the time I feel like the amount of combat info in the dialog box makes it feel cluttered, and I feel floating damage numbers and combat info would not only remove some of the clutter, but make it visually apparent which roll came from which character.
For those of you who played Planescape: Torment, I'm thinking of something more or less like that - though hopefully without the delay PST experienced when receiving lots of smaller individual hits at once (think Elysium's Tears).
The idea would be to have a Gameplay option to move (or even copy) the hit rolls and damage numbers from the dialog box to floating text. A lot of the time I feel like the amount of combat info in the dialog box makes it feel cluttered, and I feel floating damage numbers and combat info would not only remove some of the clutter, but make it visually apparent which roll came from which character.
For those of you who played Planescape: Torment, I'm thinking of something more or less like that - though hopefully without the delay PST experienced when receiving lots of smaller individual hits at once (think Elysium's Tears).
13
Comments
I think it'd be quite helpful, actually, in terms of clarity. Sometimes - especially in BG2, with lots of enemies, spells and whatnot - descriptions in the console were a bit mazy, to say the least. And the P:T example shows it's doable.
I personally don't find floating combat text too distracting or immersion-breaking, though I understand not everyone may feel this way.
I personally wouldn't use it (it drove me crazy in PS:T), but the option would be great for anyone who wants combat info but who doesn't want to scroll through several pages of text.