[BUG] Dragon Disciple
SpaceInvader
Member Posts: 2,125
in Fixed
Current behaviour:
Breath Weapon doesn't bypass magic resistance.
Expected behaviour:
Like Fire Salamander's Breathe Fireball and red dragon's one, it should bypass magic resistance.
Also, as @Madhax pointed out 1 week ago, the area effect of the breath isn't cone shaped.
Right now it is linear, like an Agannazar's Scorcher.
Breath Weapon doesn't bypass magic resistance.
Expected behaviour:
Like Fire Salamander's Breathe Fireball and red dragon's one, it should bypass magic resistance.
Also, as @Madhax pointed out 1 week ago, the area effect of the breath isn't cone shaped.
Right now it is linear, like an Agannazar's Scorcher.
0
Comments
I'm all in favour of the invention of new ways to tackle the game, and evidently Overhaul has been working to offer such enhancements, but I'm very cautious about new ways which might take the challenge out of the game, so I hope Overhaul will also be cautious. Some balance between classes and playing-styles is important for replayability, it makes it more interesting to keep on trying different ways of playing when there's no one class or style which is too obviously superior to any other.
- Sorcerers without Sunfire... seriously?
- Not enough uses? Well, 5 + 1 from Ring of Wizardry is more than enough.
- Even if there should be classes "obviously superior to any other" (and there are), what would the problem be? Play other classes, if you find them OP.
There are people that play chars with 25 in all stats, 1k HP, -24 AC and -20 thac0, but that doesn't influence my game. You are free to use whatever fits your personal taste.
- Just to repeat it once more: Sorcerer > Dragon Disciple in terms of raw power.
If people like the DD so much it's just for RP reasons.
How many other games have ever come back after 15 years, with a professionally-developed Enhanced Edition? Darn few! It's only because lots of people still love the game (and still play it) that Overhaul have been able to risk investing in it. If almost everyone had abandoned BG because they no longer found it challenging enough to bother, then hardly anyone would even remember this game now. Introducing anything too OP kills the future of the franchise. Sure there are people who cheat to get 25 in all stats ... but how many of those people will play twice? They're not likely to be part of the continuing community of support for BG, the long-term fanbase which keeps the game attractive to developers and modders and so on. I hope you're right, since I reckon Sorcerer is already running very close to being a game-spoiler and anything more powerful would definitely be a bad decision. That's the fundamental reason why I want to be cautious about the power of the Breath Weapon. However, I don't think there's yet enough data to reach a firm conclusion about the effectiveness of the DD, I think we need to test it out in BG2ee as well.
However, I don't think contributors here are a remotely representative sample of the mass market. How does someone get from newbie to experienced player and devoted fan? By continuing to find enough interest to keep on playing, by never having interest killed off by the whole exercise becoming too trivial. If it becomes easy because you're an experienced player who knows what he's doing then that's a reward for skilful play which brings its own kind of satisfaction, but if it turns out to be easy while you're still pretty much a newbie then there's much less motive to keep playing.
- Sunfire 6/day 15d6. Bypass magic resistance
- Dragon's Breath 6/day 20d10. Bypass magic resistance
Dragon Disciple
- Sunfire 5/day
- Dragon's Breath 5/day
- Breath Weapon 1/day 8d8.
@Gallowglass: Oh, Yes! If Breath weapon bypasses magic resistance, dragon disciple would be absolutely overpowered...
Please, Don't make me laugh. Sorcerers are much better than dragon disciples.
Breath Weapon should bypass magic resistance and then dragon disciple would be "a little" more interesting but it is worse than sorcerers anyway.
That said, I see no reason for it to not bypass magic resistance. A dragon's breath is natural fire, not magical fire, right? According to the rules that I just now googled (I'm no PnP player), the most you can get versus dragon breath is a reflex save. And I doubt it would break the game balance-wise.
I think +1 spell per level per day is much better than the "advantages" of playing a DD, but this thread is about Breath Weapon.
Sorry if my comment upset you, but I think trolling is when you say:
"I'm sure we'd find that several key (ToB) fights suddenly became easier-than-intended if the Breath Weapon could bypass MR"
Of course, 1/day 8d8 (level 18) and the game becomes easier, when sorcerers have Dragon's Breath 20d10.
Who is the troll? If you want to compare at low levels:
Lv10 Sorcerer:
- Sunfire 3/day 10d6.
Lv10 Dragon Disciple
- Sunfire 2/day
- Breath Weapon 1/day 5d8.