Level Max with xp cap in BB:EE
Tyranus
Member Posts: 268
I posted this over in the help for new players forum, but I think it deserves its own spot in General.
How do you guys like to multi-/dual-class?
The XP cap is 161000. From that (and our friends at www.playithardcore.com), we can surmise that max level for each class is...
Single:
Fighters and Barbarians - Level 8 (125000xp)
Paladins and Rangers - Level 8 (150000xp)
Thieves and Bards - Level 10 (160000xp)
Mages and Sorcerers - Level 9 (131000xp)
Clerics - Level 8 (110000xp)
Druids - Level 10 (125000xp)
Monks - Level 8 (110000xp)
Multi:
Fighter/Cleric - Level 7/7 (64000/55000xp)
Fighter/Thief - Level 7/8 (64000/70000)xp
Fighter/Mage - Level 7/7 (64000/60000xp)
Fighter/Druid - Level 7/8 (64000/60000xp)
Mage/Thief - Level 7/8 (60000/70000xp)
Cleric/Mage - Level 7/7 (55000/60000xp)
Cleric/Thief - Level 7/8 (55000/70000xp)
Cleric/Ranger - Level 7/7 (55000/75000xp)
Triple:
Fighter/Mage/Thief - Level 6/6/7 (32000/40000/40000xp)
Fighter/Mage/Cleric - Level 6/6/6 (32000/40000/27500xp)
THEREFORE A:
Fighter->Cleric can dual at level 6 and still hit max Cleric level
Cleric->Fighter can dual at level 6 and still hit max level Fighter
Fighter->Thief can dual at level 3 and hit level 9, one shy of its max
Thief->Fighter can dual at level 6 and still hit max level Fighter
Fighter->Mage can dual at level 2 and still hit max Mag level
Mage->Fighter can dual at level 6 and hit level 7 Fighter, one shy of its max
Fighter->Druid can dual ar level 2 and still hit max Druid level
Druid->Fighter can dual at level 7 and still hit max Fighter level
Thief->Mage can dual at level 3 and still hit max Mage level
Mage ->Thief can dual at level 7 and hit level 8 Thief
Mage->Cleric can dual at level 6 and hit level 8
Cleric->Mage can dual at level 7 and hit level 8 Mage
Cleric->Thief can dual at level 7 and still hit level 8
Thief->Cleric can also hit level 7/8
Ranger->Cleric can dual at level 6 and still hit level 8
Cleric->Ranger can 4 and hit the max Ranger level of 8
-Of all the Fighter-based multi and dual-classes, only F/M/T, F/M/C, and Ranger6->Cleric8 lose out on the extra .5 attack per round. R->C also lose out on one 1st level Ranger Spell
-A single, multi, or dual-classed Cleric will never be able to cast 5th circle spells. A single and dual-class Cleric only gain +1 4th circle spell over any multi-class combo. Fighter/Clerics gain an extra .5 attack over all other Clerics
-A Fighter->Thief can have a X4 backstab multiplier. A multi-class Fighter/Thief will only ever get a X3 but gain an extra .5 attack per round
-Only single classed Mages and those that dual at level 2 can gain 5th level spells. Multi-classed Mages lose out on one 3rd, 4th, and 5th level spell. Triple classes-Mages lose out on one 2nd, one 3rd, two 4th, and one 5th level spell compared to a single class
-Ranger/Clerics and Ranger->Cleric gain access to Druidic spells at all divine spell slots, however Cleric->Rangers only have access to regular Cleric divine spells
-Single Class Druids gain one 1st, one 2nd, one 4th, and two 5th level spell slots of over their multi-class counterparts
EDIT: Awesome Peer Reviewing
How do you guys like to multi-/dual-class?
The XP cap is 161000. From that (and our friends at www.playithardcore.com), we can surmise that max level for each class is...
Single:
Fighters and Barbarians - Level 8 (125000xp)
Paladins and Rangers - Level 8 (150000xp)
Thieves and Bards - Level 10 (160000xp)
Mages and Sorcerers - Level 9 (131000xp)
Clerics - Level 8 (110000xp)
Druids - Level 10 (125000xp)
Monks - Level 8 (110000xp)
Multi:
Fighter/Cleric - Level 7/7 (64000/55000xp)
Fighter/Thief - Level 7/8 (64000/70000)xp
Fighter/Mage - Level 7/7 (64000/60000xp)
Fighter/Druid - Level 7/8 (64000/60000xp)
Mage/Thief - Level 7/8 (60000/70000xp)
Cleric/Mage - Level 7/7 (55000/60000xp)
Cleric/Thief - Level 7/8 (55000/70000xp)
Cleric/Ranger - Level 7/7 (55000/75000xp)
Triple:
Fighter/Mage/Thief - Level 6/6/7 (32000/40000/40000xp)
Fighter/Mage/Cleric - Level 6/6/6 (32000/40000/27500xp)
THEREFORE A:
Fighter->Cleric can dual at level 6 and still hit max Cleric level
Cleric->Fighter can dual at level 6 and still hit max level Fighter
Fighter->Thief can dual at level 3 and hit level 9, one shy of its max
Thief->Fighter can dual at level 6 and still hit max level Fighter
Fighter->Mage can dual at level 2 and still hit max Mag level
Mage->Fighter can dual at level 6 and hit level 7 Fighter, one shy of its max
Fighter->Druid can dual ar level 2 and still hit max Druid level
Druid->Fighter can dual at level 7 and still hit max Fighter level
Thief->Mage can dual at level 3 and still hit max Mage level
Mage ->Thief can dual at level 7 and hit level 8 Thief
Mage->Cleric can dual at level 6 and hit level 8
Cleric->Mage can dual at level 7 and hit level 8 Mage
Cleric->Thief can dual at level 7 and still hit level 8
Thief->Cleric can also hit level 7/8
Ranger->Cleric can dual at level 6 and still hit level 8
Cleric->Ranger can 4 and hit the max Ranger level of 8
-Of all the Fighter-based multi and dual-classes, only F/M/T, F/M/C, and Ranger6->Cleric8 lose out on the extra .5 attack per round. R->C also lose out on one 1st level Ranger Spell
-A single, multi, or dual-classed Cleric will never be able to cast 5th circle spells. A single and dual-class Cleric only gain +1 4th circle spell over any multi-class combo. Fighter/Clerics gain an extra .5 attack over all other Clerics
-A Fighter->Thief can have a X4 backstab multiplier. A multi-class Fighter/Thief will only ever get a X3 but gain an extra .5 attack per round
-Only single classed Mages and those that dual at level 2 can gain 5th level spells. Multi-classed Mages lose out on one 3rd, 4th, and 5th level spell. Triple classes-Mages lose out on one 2nd, one 3rd, two 4th, and one 5th level spell compared to a single class
-Ranger/Clerics and Ranger->Cleric gain access to Druidic spells at all divine spell slots, however Cleric->Rangers only have access to regular Cleric divine spells
-Single Class Druids gain one 1st, one 2nd, one 4th, and two 5th level spell slots of over their multi-class counterparts
EDIT: Awesome Peer Reviewing
Post edited by Tyranus on
2
Comments
A human Ranger -> Cleric can cast all Cleric and Druid spells.
A Human Fighter 2 -> Druid loses no spells at all. Maybe you just meant "over their multi-class counterparts"?
Otherwise, good stuff! Thanks!
In my defense, I charted that out between MTG:O drafts at 3am in an insomniatic haze.