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Need some information

So, I bought this on day 1 but never got around to playing it because of one major disappointment, I couldn't make my Monk/Sorc from 3.5/ Pathfinder. Yes I never did play ADnD.

I have heard mention of kits and I am unsure exactly what they are, are they new mod added classes? I also Heard of Dragon disciple kit and a mod that you can use to change PC stats and the like.

So My question is, Is it possible for me to recreate my 3.5/pathfinder character. For example in my current campaign Pathfinder she is

Monk 1
Sorc 4
D, Adept 1

a focus on dex/wis for AC bonuses and a feat to allow dex to be used instead of str in attack rolls so she can get into melee so she doesn't have to rely on constant magic use.

Comments

  • KidCarnivalKidCarnival Member Posts: 3,747
    Legally, you can't make that character, but you can use "illegal" classes and combinations with Shadowkeeper or EEKeeper.

    Kits are sub-classes, simplified. For example, the base class "Thief" has kits that focus on certain aspects of the role - a specialist for traps, a specialist for stealth and so on.
  • TJ_HookerTJ_Hooker Member Posts: 2,438
    edited March 2013
    I hate to be the bearer of bad news, but I doubt you'll ever be able to satisfactorily recreate that character in BG (or and AD&D-based game), for any number of reasons. There's just too much of difference between the editions. A few specific things would be:

    -Currently both Monks and Sorcerers are only available as single class characters in BG
    -Levelling works differently, meaning that even if you were able to multiclass or dual class with Sorcerers and Monks, you wouldn't be able to achieve that combination of classes and levels.
    -There are no feats in BG

    With regards to kits, they are just tweaked versions of the base classes. Typically they function similarly to their base class, but have some advantages and penalties to spice things up a bit. For example, the Swashbuckler kit (based off thief) gets bonuses to hit, damage, and AC, but loses the ability to backstab.
  • KilivitzKilivitz Member Posts: 1,459
    edited March 2013
    It may (or may not) come as consolation, but have you ever heard of Icewind Dale II? It's very similar to BG:EE but it uses 3e rules. You can get it for around 10 bucks at gog.

    If I were you, I wouldn't give up on BG anyway. After getting used to AD&D you may have a great time playing a different character concept.
  • Argol228Argol228 Member Posts: 3
    edited March 2013
    Thank you KidCarnival, you are the only one that actually recognized what I was asking for. Yes, using mods to recreate. thank you. so EEkeeper, anything else?.
  • TJ_HookerTJ_Hooker Member Posts: 2,438
    @KidCarnival are you sure you're able to make that class even if you use SK/EEK? I think I remember reading that sorcerer and monk multiclasses were nigh impossible to do even with an editor.
  • KidCarnivalKidCarnival Member Posts: 3,747
    I haven't tried, but I think I would try to... start with a triple multiclass, then edit the classes in EEKeeper. From there, it would just definitely not work to have the levels 1/4/1, because the XP would be split equally and there might be an issue because Dragon Diciple is a Sorcerer kit... it would be like having a Thief/Assassin. But I never tried to make such a charname either; maybe it works. EEKeeper is very much "use at own risk/discretion" - if it's not working, you likely haven't lost any in game time and can start again with a new character. I wouldn't risk that without backup in a game in chapter 7 or something, but if you try to make that combo from the start, nothing is lost.
  • TJ_HookerTJ_Hooker Member Posts: 2,438
    The thing is when you set classes in SK, you just choose from a single drop down list, or specify with a hex value. So there'd have to be a Monk/Sorcerer class listed there (which there isn't), or I'm guessing you'd have to edit a game file (maybe a .2da or something) and add an entry for such a combination, that you could then specify in SK with the hex value. I'm kinda talking out my ass here, as I'm really not all that familiar with SK, or modding characters in general, but I think that making a monk/DD would be fairly difficult and messy at best.

    @Argol228 just a heads up, even if you did manage to get a character like that working, it would function completely differently than it did in 3.5. For example, having 1 level of monk would provide absolutely no benefits other than increasing the damage of you fists from 1d2 to 1d6, and making you move slightly faster, as monks don't gain bonus AC from wisdom in BG. And you still wouldn't have feats.
  • MadhaxMadhax Member Posts: 1,416
    I'm pretty sure you can't create impossible MC combos using shadowkeeper/EEkeeper. The most it can do is kit multiclasses, like turning a fighter/thief into a kensai/bounty hunter. Especially if you're attempting to mix different types of the same class, as combining a sorcerer and Disicple would do. There aren't any prestige classes in 2nd edition, after all.

    Your best bet is probably to simply try to find a class or combination of classes that is most similar to your end goal, and perhaps edit it using EEkeeper to get the same result. Play a Dragon Disciple and edit in some uses of Stunning Blow or something, I'm not sure what balance of levels you used with your 3rd edition guy. If it was only 1 level of monk to take advantage of the AC bonus from wisdom, well, the DD gets a natural AC progression as part of their kit bonus that would give you a comparable end result.

    If you tell us what exactly you want to be capable of with your character, we might be able to recommend some sort of build within the parameters of 2nd edition that can satisfy your requirements.
  • Argol228Argol228 Member Posts: 3
    Ok. well all the end result is, is a Sorc that can deal lethal unarmed damage and have good AC without Armour. a good example is my 4e *Spits on the ground* version. She is a sorc with a feat spent on Monk multiclass which is just a simple. "You gain the Monk Class unarmed feature" and I can't remember, but I think there was a feat that adjusted my BAB to my charisma score. and I think the same with AC. not too sure.

    The best way to describe it is just that she is a sorc that isn't a frail, robe wearing glass sculpture. if she runs into combat, she will open op with close range burning hands then remain and go toe to toe with any survivors.

    So I may have been asking the wrong question, perhaps I should have asked. Can I make a Viable melee sorc using the base game.

    I should apologize that I seemed a bit like a douch with my earlier reply.
  • MadhaxMadhax Member Posts: 1,416
    @Argol228

    Not to shamelessly self-promote, but my FR post here seems along the same vein as what you're looking for: http://forum.baldursgate.com/discussion/16547/dragon-disciples-and-stat-boosts#latest

    I'm still level 4 in my current Dragon Disciple run, but it seems to me that a DD might be able to fulfill this role, even without the strength boosts I requested. I'm picking mostly defensive spells or close-range attacks for him, with the expectation that he'll be in melee constantly by BG2 levels with Sunfire, Tenser's Transformation, etc.

    If you aren't aware already, 2nd edition attributes don't provide linear bonuses, with most or all of the benefits kicking in at the upper end of the spectrum. Strength is most notably weird, and long story short, there's an absolutely MASSIVE boost in power between 18 and 19 STR. You can start at 18 strength, then boost it permanently to 19 by the end of the game, which will nicely improve your melee power.

    While some versions of the Disciple seem to involve claw/bite attacks, the current BGEE implementation has no such capability, so unarmed attacks are out without modding your game. However, quarterstaves are potentially the most damaging weapon type through the entire series, so if you're willing to use a weapon, you'll have some good ones available to you.

    Do note that the 2nd edition interpretation of sorcerers has no casting attribute, unlike 3rd edition where Charisma = spellpower. This means that you can focus your attributes on strength/dexterity/constitution, though with the CON bonuses being so cumbersome it's up to you how you want to spend those.

    You aren't going to be able to make a character that won't be gibbed in the melee without spell protection, and you aren't going to be hitting as hard as your paladin buddy fighting at your side, but this sort of build seems possible to me.
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