Which weapon proficiency system do you prefer for Baldur's Gate? (!!!! READ BEFORE VOTING !!!!)
StrayedMonkey
Member Posts: 146
-By prefer I mean better fits
-Baldur's Gate does NOT mean SOA or ToB,
-Baldurs gate = BG1 or BGEE.
-I am NOT asking for a change to be made to BGEE.
-I am ONLY curious as to which one you prefer.
No vote = No results. Sorry.
-Baldur's Gate does NOT mean SOA or ToB,
-Baldurs gate = BG1 or BGEE.
-I am NOT asking for a change to be made to BGEE.
-I am ONLY curious as to which one you prefer.
No vote = No results. Sorry.
- Which weapon proficiency system do you prefer for Baldur's Gate? (!!!! READ BEFORE VOTING !!!!)140 votes
- Baldur's Gate 1 - General Proficiency (Large Swords, Blunt weapons, Bows etc...)32.86%
- Baldur's Gate 2 - Weapon Specific & Weapon Style (Longswords, maces, Two-weapons, etc...)67.14%
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Comments
At these lower levels I think the more general method is actually more advantageous to the player, especially if you haven't played so much you know exactly where all the best weapons of every type are. But I really refer the idea of more specific weapons training.
Aww, drat I can't have every +6 weapon equipped? Improvise.
You realize I'm only talking about BG 1 right? +6 weapons? really?
I like the BG1 system better (I can be a lazy powergamer sometimes), but totally agree with @atcDave.
I think he was referring to planning for the future. Some players actually do that. They have their entire character's life cycle planned out before they leave Candlekeep.
Seriously, I like the choices and actually picking a weapon rather than a class of weapon. This just makes more sense to my PnP (from WAY back) mind.
With the EE coming around to add more stuff to the game, such a system is more viable now.
BGTutu/BG2 proficiencies simply mangled the NPC's in this game. Minsc, Shar-Teel, Khalid etc to name a few of the ones that are completely savaged by the BG2 proficiency sets. I actually play Minsc and Shar-Teel way less because I like to play clean and don't like to edit anything. They are essentially turned into jacks of all trades and masters of none
I would think that would be easy enough to implement. It combines some of the best features of both methods.
I don't remember any game named Baldur's Gate 1 every coming out
But as such, BG2 is closer to PNP and I think I like it more. On the other hand, BG1 system lets you try out more weapons.
I can't believe I'm saying this, but I like how 3rd edition handles weapon proficiencies a little better, by giving each class basic proficiency in a set of weapons (simple, martial, elf, rogue, and even deity preferred weapons for clerics).
It makes sense that almost anyone would be able to use "simple" weapons, or that warriors are trained in the use of many weapons, but can choose a favorite and excel at it or study an exotic weapon (granted some of the weapon choices are weird), or that a priest would use the weapon that their deity prefers, but how a bastard sword is considered exotic if you can use a long sword or a great sword is beyond me.
I think it would also be great to get some defensive bonuses with greater weapon proficiencies... because it is logical to think that the better you are with a weapon you are also more likely to increase your dodging, parrying, and blocking using that weapon as well as hit more often and in areas more likely to cause greater damage.
If you ask me it would be optimal for BGEE to have the BG2 type system, but receiving more proficiency points while capping the max proficiency points in one type according to level. However this would cause imbalance when converting the character to BG2EE.
Therefore the most best solution for the "Enhanced Edition" saga is to revise the proficiency system completely.
As for the question itself, original Baldur's Gate system + weapon styles would do. There is no option here for it, thought.
I understand people think that fantasy warriors being a master of their specific weapon is cool and all, but that can still be present in the game. Simply use the weapon you want your character to be known for. Adding in the weapon style proficiencies would also reenforce this. Lets take the example of Drizzt (boo) that was used earlier. If he had two pips in Large Swords and three pips in Two-Weapon Fighting he would be great at using his signature scimitars while dual weilding but if he picked up a Two-Handed Sword he would generally be fairly adept in its use but not as great as he is with his iconic swords and style.
1. Re-group proficiencies, and combine the ones that are functionally similar or identical. Mace/Club/Morningstar/War Hammer could and should be one proficiency, not four. Seriously, I challenge somebody to tell me the functional difference in how one would weild a regular mace, a flanged mace, a morning star, and a war hammer. I think BG1 got closer to the right idea with its more general categories, and that's why it got my vote. But there's also a difference between a 1-handed blunt weapon and a 2-handed blunt weapon (a quarterstaff and a club are totally different, so "blunt" isn't a good grouping). And even in BG1, a morning star and a mace are considered totally different weapons. I just can't wrap my brain around that.
I would re-combine the BG2 proficiencies into the following groups:
-Axe
-Spear/Halberd/Staff/Rod (POLEARMS)
-Dagger/Short Sword (SHORT N' STABBY)
-Long Sword/Bastard Sword (bastard swords are large long swords when wielded 1-handed, and that's the only way you can use them in un-modded BG games)
-Two Handed Sword
-Scimitar/Katana/Wakizashi/Ninjato (SINGLE EDGE BLADES)
-Morning Star/Mace/Warhammer/Club
-Flail
-Long Bow/Short Bow
-Crossbow
-Sling
-Dart/Throwing Knife/Throwing Axe (thrown weapons)
Plus the weapon styles. Keep those.
This would strike a balance between the 8 proficiency classes of the original and the umpteen proficiency classes of BG2, and, more importantly, I feel like they're logical groupings. But it still falls apart a bit. It would be hard to imagine people picking flails over the mega-category of morning star/mace/warhammer/club, and there are lots of other arguments to be made (Why is a warhammer in with a mace, but not an axe? Isn't a ninjato a short n' stabby blade? Etc...)
2. Create a system that starts with general categories for lower levels of proficiency, but becomes more specific as you reach higher levels of mastery.
Imagine if the first point you place into katana also gave you a single point in all of those katana-like weapons. Maybe even the first two (specialized). But then, if you wanted to master the katana, the third point only applies to katanas (and wakizashis - those two should ALWAYS be the same proficiency, and it bugs the hell out of me that they are not). You could still pick up a scimitar or a cutlass and be pretty decent with it, but your real mastery of the tool applies specifically to that one type of weapon.
Good with bows, expert with the long bow. Good with stabby things, great with the shorter variety of stabby things.
There's limited downside to this. The only one that comes to mind is running out of meaningful places to put your points (a problem made significantly worse if the general category points went to specialized instead of just proficient). But while I haven't run the numbers, my mighty brain tells me it wouldn't actually be that bad in practice. The only classes that I could see having problems are fighter/clerics, rangers, and paladins (classes that still get a lot of proficiency points, but can only go as high as specialized).
I'd love to see this sort of a system in BG3.
*An activity I have engaged in myself sometimes when I forgot to stop trying to control everything and have (GASP) fun playing the game.
There are only a hand full of options for weapons. and EE didnt really ad that many more options.
I only included the 2 available systems without modding or tweaking the game if anyone was wondering.
And that is one of the few major reasons I will always prefer vanilla BG1 over BGEE, even though BGEE is good fun (dont take it the wrong way).
I don't think many of the BG2 features belong in BG1. Just my own personal opinion.
and everyone is low levels.