Masterwork Items for BG1 and BG2?
Boaster
Member Posts: 622
These were items I first heard about when friends and I played Dragonlance a few years back... damn, 2007 is more than a few now... anyway...
Masterwork items simply have the +1 THAC0 bonus, because they were better crafted and came at a premium.
Then, I saw that Icewind Dale actually had Masterwork weapons in them as well.
I think masterwork items would be a nice intermediary between normal and magical weapons that could be utilized by both Monsters/NPCs and player characters.
For example, in BG1, Flaming Fists in the city of BG might be better equipped and have Long Sword Masterwork. Or Knoll Elites would actually be in possession of Halberd Masterwork to further differentiate that, "Hey, these guys are elites! They even have better weapons."
Agree if you'd also like to see Masterwork weapons!
Masterwork items simply have the +1 THAC0 bonus, because they were better crafted and came at a premium.
Then, I saw that Icewind Dale actually had Masterwork weapons in them as well.
I think masterwork items would be a nice intermediary between normal and magical weapons that could be utilized by both Monsters/NPCs and player characters.
For example, in BG1, Flaming Fists in the city of BG might be better equipped and have Long Sword Masterwork. Or Knoll Elites would actually be in possession of Halberd Masterwork to further differentiate that, "Hey, these guys are elites! They even have better weapons."
Agree if you'd also like to see Masterwork weapons!
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Comments
I would love to see a kind of post apocalyptic mod for BG1 where the iron shortage really hits hard, and almost all magical items are removed (or at least moved to the very last chapters). Also make the economy a lot stricter so the player has to struggle for every scrap of gold. I find that settings like these give more value to the players efforts and a more unique feeling in the rare case that you do find a special item.
Agreed with this post, although it's already done by (several) mods turning +1 weapons into masterwork/fine weapons and an option to make them breakable too.
Presently, there's a 1/100 chance of a weapon breaking.
I agree that Masterworks too should be breakable, but on at a chance of 1/1000. This would mean altering the chance based system, by increasing the way things stand by a scale of 10, or would involve a 1% chance of casting a spell that would have a 1% chance of casting a spell that actually breaks the item. Spell stacking gets messy though.
As for the colouration, while ID went with green, I personally always thought that a bit aestethically weird and would rather have them go blue- or redish. I also believe mastercraft weapons had unique images in I'D, but I'm not sure about that one (I also only remember ever getting two weapons of the finest non-magical variety, so I'm bot sure it went for all weapons).
As for the colouration, while ID went with green, I personally always thought that a bit aestethically weird and would rather have them go blue- or redish. I also believe mastercraft weapons had unique images in I'D, but I'm not sure about that one (I also only remember ever getting two weapons of the finest non-magical variety, so I'm bot sure it went for all weapons).
That said, would masterwork weapons be breakable? Since this game has something the Icewind games didn't, would Masterwork/Fine Weapons be cursed by tainted Iron?