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Reload or raise dead or move on as is...

I have a dilemma - playing a game I have committed to playing minimal reload but it is currently still at no reload status.

Its a "Witchhunter" party with 5 PCs (Inquisitor, Barbarian, Beastmaster 3>cleric, Gnome Cleric/thief, Archer) and Rasaad (no mages allowed)

In Cloakwood mines second level - mage got a lightning bolt off that chunked Rasaad and took out my cleric/thief and Barby.

Party already returned to FAI twice since entering Cloakwood for raise dead - once after wyvern cave - once after courtyard battle -

With no thief to remove traps at lowest level probably won't make it past Daevorn with a party of 3 making going forward sort of like a sucide reload option which is not exactly kosher for my minimal reload "roolz" (reload only on PC death - with no ease of use suicide to force a reload)

With no reloads currently I also hesitate to make this the first reload when I have another option available.

However all these trips back to FAI are starting to feel a bit cheesy altho ambushes are common and sometimes difficult and thus it's not without some challenge to do so.

So there it is - should I:

1) Reload the auto-save and re-do the level

2)Gather the gear - go back to FAI and raise my team - and come back (with or without a replacement for Rasaad)

3) Move on with the 3 survivors and see if we can finish the mines with no thief.

Bonus question where do I find the option to make a poll?

Comments

  • [Deleted User][Deleted User] Posts: 3,675
    The user and all related content has been deleted.
  • WanderonWanderon Member Posts: 1,418
    Bhaaldog said:

    Click on the down arrow next to new discussion for a new poll option to show (although I think you will need to create a new thread for a poll?)

    Arrows? I never even saw the Indians!!!

    Thanks - really just wanted to know for the next time I wanted to start a poll!

  • [Deleted User][Deleted User] Posts: 3,675
    The user and all related content has been deleted.
  • WebShamanWebShaman Member Posts: 490
    ^ Yup. A tactical retreat, lick your wounds, and regroup.
  • FinneousPJFinneousPJ Member Posts: 6,455
    1) No way mate ;)

    2) Maybe if you think your guys can't make it.

    3) I think the only traps are the ones before you get to mr D which can be easily triggered by summons.
  • WanderonWanderon Member Posts: 1,418

    1) No way mate ;)

    2) Maybe if you think your guys can't make it.

    3) I think the only traps are the ones before you get to mr D which can be easily triggered by summons.

    I'm more concerned about dealing with what the traps summon - it's been a long time since I was unable to disarm them but I seem to recall them spawning large difficult skeleton warriors or battle horrors of some sort not to mention possibly alerting Mr D to our presence and being unable to focus on him while dealing with the minions.

    That and the fact that I would really like to finish the mines without a reload which is much more likely with a party of 5 or 6 than a party of 3 - which would give me TWO parties in Chap 5 currently without a reload yet.

  • FinneousPJFinneousPJ Member Posts: 6,455
    Hm you're right, it does summon two battle horrors now that I think about it. You can pull them one at a time and dispose of them that way, though. Killing D with an Inquisitor, a Ranger->Cleric and an Archer shouldn't be difficult. If things go bad you can still retreat through the mines, right?

    I can totally understand if you'd rather regroup first, though.
  • WanderonWanderon Member Posts: 1,418
    Yeah you have to remember it's a Beastmaster>cleric too - a little squishier (AC 2 I think) - I think the battle horrors will be more difficult than D for them...

    I am definately leaning towards a trip to FAI - maybe I will fill Rasaads now empty spot with Ajantis - a much better RP fit than Dorn who is waiting impatiently at FAI after we refused to have him join earlier.
  • GallowglassGallowglass Member Posts: 3,356
    I've never seen anything remotely "cheesy" about retreating to the FAI. That's part of the intended mechanics of the game, it's not taking advantage of any gap in the rules or implementation. Whenever I'm clearing out the Cloakwood Mine, I always return several times to the FAI, at least to sell loot and to park Yeslick when I rescue him. In your situation, I'd have no hesitation about retreating to resurrect and regroup.
  • WanderonWanderon Member Posts: 1,418

    I've never seen anything remotely "cheesy" about retreating to the FAI. That's part of the intended mechanics of the game, it's not taking advantage of any gap in the rules or implementation. Whenever I'm clearing out the Cloakwood Mine, I always return several times to the FAI, at least to sell loot and to park Yeslick when I rescue him. In your situation, I'd have no hesitation about retreating to resurrect and regroup.

    Yeah I'm all about giving the bads guys a break ya know LOL!

    It just seems a little cheesy to me from an RP basis - it's a couple days hike each way and we have already done it 3 times since entering the wood - once after an Ettercap ambush between map 1 & 2 - once after the wyvern map - and once after the courtyard fight -

    So now my fearless paladin must stop and tell the slave waiting at the plug that we have to take a walk out to the temple and raise a couple buds but don't worry we'll be back to rescue you in four or five days depending on traffic....LOL

    Oh well can't be helped - besides if we are carrying all our dead guys gear we won't be able to grab any phat lewt before we pull the plug...

  • WanderonWanderon Member Posts: 1,418
    Mission accomplished - retreated to FAI raised my unchunked heroes - recruited Ajantis and went back and took down the mines with little trouble...

    Still no reloads as we enter BG City... ;-)
  • LemernisLemernis Member, Moderator Posts: 4,318
    This to me sort of underscores why I rarely play no-reload. I'm a RPer at heart. So if someone gets killed too far from a temple, the resurrection scenario becomes problematic. I guess strong bonds would form that could have the party making that sacrifice. But carrying sometimes multiple bodies slung over the shoulder for days would be daunting. Especially in such a savage and hostile land.
  • FinneousPJFinneousPJ Member Posts: 6,455
    And how do you RP reloading? :P
  • GallowglassGallowglass Member Posts: 3,356

    And how do you RP reloading? :P

    Your Charname was born with an innate special ability to cast Power Word: Reload. It's a spell of the Alteration school, rather like Time Stop, except that instead of stopping time for a couple of rounds, it actually winds back time to a previously-prepared moment (which is known as a QuickSave).
  • FinneousPJFinneousPJ Member Posts: 6,455
    LOL, don't think that's canon.
  • GallowglassGallowglass Member Posts: 3,356
    edited March 2013

    LOL, don't think that's canon.

    Well, it's not exactly contrary to canon: so far as I know, canon is completely silent about it, neither for nor against.

    Anyway, it's the best I can come up with as an RP for reloading!
  • WebShamanWebShaman Member Posts: 490
    Instead of Time Travel, make it Sideways Travel - your character has an innate ability to slip sideways between parallel infinite Prime Material Planes. So, you exist simultaneously in an infinite Prime Material Planes, and can choose to transfer your "conciousness" to one, unique one at any one time (your unique gift as a Bhaalspawn). Since each Prime Material Plane is different from one another, and there are an infinite number, any number of things can be accounted for.

    How is THAT for an RP reason for reloading?

    I personally have no problem with retreating to X to lick wounds, heal, regroup, and then attack anew. What would be nice is if the area in question would "respawn" accordingly. That would be very, very cool!
  • LemernisLemernis Member, Moderator Posts: 4,318
    edited March 2013

    And how do you RP reloading? :P

    Lol, good point. I guess as I play it, a reload presumes that the undesirable event that occurred never happened when the game (re)starts from an earlier moment in time.
  • WanderonWanderon Member Posts: 1,418
    Lemernis said:

    And how do you RP reloading? :P

    Lol, good point. I guess as I play it, a reload presumes that the undesirable event that occurred never happened when the game (re)starts from an earlier moment in time.
    The camera pans over the area where party fought an intense battle but when the smoke cleared it was clear that party members had perished and the director called out "Cut Cut Cut how many times are we going to do this battle scene Take 47 coming up on my mark places everyone lets try to get it right this time or we will be here all night!"

    The scene changes to a shot of the party entering the battlefield as the enemy archers let fly their arrows of doom...

    **************************

    When I first started playing RPGs I didn't have too much trouble with the reload concept but as time went on the idea of redoing a battle or puzzle or pickpocketing Algernons cloak until I got it right began to feel like cheating at solitaire - especially if the reload wasn't actually necessary to carry on the game and just meant that I had to deal with some adversity over it.

    No reload campaigns obviously take this concept to the extreme altho they do provide for a much more intense immersion in each dangerous area which increases almost exponentially the farther you go as you have more and more time and effort invested in keeping the game going - sort of like a pot that keeps growing in a poker game.

    Today I like to attempt the no reload concept for almost all games from the start but if I have a group that I'm having a really good time with I will continue after the first forced reload with my own "minimal reload" campaign roolz - which is essentially no reloads except on PC death - any other adversity that strikes the party must be dealt with. This is still fun and challenging to me but not as exciting as the no reload - game over if you die version - and often I abandon them soon after the first couple of reloads.

    Sometimes I add some further opportunities for the game to thwart me by not allowing myself to raise any dead companions - this has a twofold effect :

    First it makes life more precious and makes it less likely that I sacrifice a character (sending Khalid in to meet the ogre head on) and this in turn forces me to find tactics that take out my enemy without decimating my team.

    The second effect occurs when my best efforts fail and I have to replace characters that I have perhaps planned my team around - forcing me to change horses mid-stream - which may change the nature of how the party works and provide me with interesting new possibilities I might never have looked at had I not been painted into a corner by my roolz.

    In the end however I suspect there is a more sinister underlying reason I cherish these sorts of masochistic playstyles - the truth is I enjoy creating and planning new characters and teams as much if not more than actually playing them out completely -

    For me whether the game ends up over with a wolf outside candlekeep or when I lose the final battle in BG1 after reaching it with no reloads in only 35 gamedays with no exploits (a shining moment in my no reload scrapbook) - it's always about the journey - never the destination. So whenever the end appears a new voyage begins and life is good...

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