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Health Restoration (The Black Pits)

Baeloth usually restores the group's health and cures any ailments and conditions between each battle. For the first time he has failed to do. This occurred after Battle 9: Gift of the Ogre Mage. I have five characters with a single point of health, one with six points of health, and three characters restricted with deafness. It is safe to say it was a tough battle. Thanks in no small part to one particularly troublesome Quasit!

Is this a bug? Or have I reached a set point where Baeloth no longer offers aid between rounds?

Comments

  • KidCarnivalKidCarnival Member Posts: 3,747
    I think the permanent deafness was a bug, and it was supposed to be fixed with the last patch. Not sure about the rest, but it doesn't sound right. In my runs, I was always fully healed.
  • MestarMestar Member Posts: 78
    You can just hit the rest button. Works fine. As for the deafness, it can be fixed with dispel magic if I recall correctly. Just buy the amulet that gives you Vocalize or whatever and give it to whoever you need to cast it.

    If for some reason you are too low, replay a few easier fights to get the xp or gold you need.
  • JalilyJalily Member Posts: 4,681
    Dispel Magic doesn't cure deafness, though it's supposed to (and has been reported). If you have a priest, Cure Disease and Neutralize Poison will, but as of v2014, deafness is supposed to be removed automatically after a battle along with any damage. This sounds like a bug.

    What's your version/platform? Does your group get cured after the next battle? If you beat Battle 9 again, does the same thing happen?
  • RnRClownRnRClown Member Posts: 182
    edited March 2013
    Version: 1.0.2014
    Platform: PC

    I failed to spot that two members of the party are also affected by energy drain. I believe a restoration spell/scroll would remedy this. The Cleric of the group does not yet have access to level 4 spells, meaning Lesser Restoration cannot be cast. Dinguer the Mad (the vendor to the left of the Concocter) stocks a Greater Restoration scroll, which when cast cleanses the entire party of energy drain.

    I shall load the game from its current state. I'll have our Cleric memorize Cure Disease and Cure Light Wounds, to deal with the impending lack of health and the deafness. I shall roll with energy drain and deafness intact on at least one character, for testing purposes, to see if the next battle (or a previous easier contest) brings a remedy.

    Okay. I replayed Battle 6: Bugged. After we defeated the Ankhegs, Baeloth restored our health and cured our deafness. He did not remedy energy drain. Perhaps he is not supposed to?

    Anyway. Now that I have found a work-around (if it be required) I shall now go ahead and load an earlier save and replay Battle 9 as if for the first time, to see if the outcome is any different. I do recall feedback along the lines of "String Missing" in the dialogue window during the original Battle 9 contest.

    Okay. I replayed Battle 9 on two occasions. It was interesting because this time there were no Quasits. In their place were Flesh Golems! Out of the frying pan and into the fire. I got through both encounters without succumbing to energy drain or deafness, and Baeloth healed our wounds upon victory, meaning I have a good save to continue forward with.

    I have a handful of saves at differing times if it would be helpful to attempt and recreate that "String Missing" instance to try and isolate it. It definitely occurred sometime during my original Battle 9 contest. Most likely while dealing with a Quasit, but of that I cannot be totally sure.
    Post edited by RnRClown on
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