[Question] Set a creature's override script via WeiDU
Jackkel_Dragon
Member Posts: 103
I recently learned that using the "Interact" command in a creature's "override script" could force banters, and decided to control the rate of banter in my NPC mod to happen more frequently than the base game attempts banters. Thing is, not all of the banters are initiated by the modded NPC, so I need to extend the override script of the characters in question. Second thing is, not all characters have their override scripts attached to begin with. (For instance, it seems like Faldorn and Skie don't have their override scripts attached, despite the scripts themselves existing.)
So my question is this: is there a way to modify existing CRE files to attach an override script? More importantly, is there a way to do this that uses the override folder's modded version of the file if necessary?
So my question is this: is there a way to modify existing CRE files to attach an override script? More importantly, is there a way to do this that uses the override folder's modded version of the file if necessary?
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If there is a modified FALDORN.BCS in the override folder, it would be used in place of the original one.
Hope this helps.