In multiplayer does everybody need to use the same mods?
mforww
Member Posts: 78
Just wondering what happens if I install an ai mod or something (and I'm the host)... will the other players that connect to me get the benefit of that mod?
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Mods might have changed the characters (and/or their equipment) in ways which the host (and the other clients) can't understand or can't interpret correctly, which is likely to lead to crashes all round. Of course not all mods do this, but the point is that the host has no way of knowing whether or not someone else's mods have such effects, so the only halfway-safe way to proceed is for the host to require that every client must have identical installations of the game.
The quick-and-easy way to ensure mutual understanding between hosts and clients is to ban all mods from multi-player games, and some other games have done that in the past. However, BG is designed to be moddable, so presumably Overhaul intend to allow mods in multi-player as well, although that adds complications to the coding. As we can deduce from the fact that Overhaul haven't yet delivered on their original promises about multi-player (e.g. matchmaking), they're obviously still having difficulty making it all work correctly. It may end up being the case that Overhaul have to compromise and announce that only certain types of mod can be made compatible with multi-player.
http://forum.baldursgate.com/discussion/15937/single-file-mod-format-benefits-ipad-android-and-everyone-else