Damage Bonus for Wielding 2H weapons?
Boaster
Member Posts: 622
In Dragonlance, in the few times I've played it, the game has some actual bonus for players who use two-handed weapons: spears, halberds, lances, two-handed swords, staves, etc.
If I recall correctly, the damage bonus for wielding two handed weapons was Strength based and was +50% (150%) the normal damage bonus.
For example, if wielding a two-handed weapon (Spear) and your normal damage bonus before weapons is +2, it becomes +3. Or if your base was +4, it would become +6.
Presently, there's not much benefit for two-handed weapons, other than being able to switch to a bow/arrow (presently you cannot be a Sword/Shield or Sword/Axe wielder and also equip a two-handed weapon). Even single weapon wielding characters have a proficiency that adds AC and improves Critical Hit rates.
Just throwing this out there. Or maybe a third proficiency for TWO HANDED weapon style that adds an AC bonus?
If I recall correctly, the damage bonus for wielding two handed weapons was Strength based and was +50% (150%) the normal damage bonus.
For example, if wielding a two-handed weapon (Spear) and your normal damage bonus before weapons is +2, it becomes +3. Or if your base was +4, it would become +6.
Presently, there's not much benefit for two-handed weapons, other than being able to switch to a bow/arrow (presently you cannot be a Sword/Shield or Sword/Axe wielder and also equip a two-handed weapon). Even single weapon wielding characters have a proficiency that adds AC and improves Critical Hit rates.
Just throwing this out there. Or maybe a third proficiency for TWO HANDED weapon style that adds an AC bonus?
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Comments
In Baldur's Gate 1, aside from the Two Handed Sword +3 and Spider's Bane, none are really worth it.
I for one would love to see further implemented bonuses for Two handers (especially spears since they don't get an awful lot of screenplay)
Admittedly, most of the great two-handed weapons are found in BG2, not in BG1, but it's an important part of BG1 that there aren't powerful magical weapons just lying around. Maybe one or two slightly enchanted spears, staffs, haldberds, etc. could make an appearance somewhere along the Sword Coast.
That may have been due to the difficulty options.
I just fired-up vanilla BG1 to check, and I was wrong, easier difficulties don't increase the damage you deal.