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Help Inspire me to play

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  • KidCarnivalKidCarnival Member Posts: 3,747
    Neera's quest can be done quickly and before having access to a specific area. Could be a good thing to do if/when you dual Xzar - you'd have Neera's additional arcane casting during his downtime, and get some levels back with it.
  • EudaemoniumEudaemonium Member Posts: 3,199
    @Deafhobbit: I should warn you that you need to get to Chapter 5 (Baldur's Gate city) before you can begin Rasaad's quest.
  • DeafhobbitDeafhobbit Member Posts: 6
    Really? He wouldn't get along well in this party anyway. Guess he's being saved for another playthrough.
  • KidCarnivalKidCarnival Member Posts: 3,747
    If you play a Blade, Dorn's quest is way more important anyway. You need access to the city to finish it and get your bard armor from it.
  • EudaemoniumEudaemonium Member Posts: 3,199
    edited March 2013

    Really? He wouldn't get along well in this party anyway. Guess he's being saved for another playthrough.

    You get a pretty sweet cursed belt from it, though. I always hate giving it to anyone for Rp reasons, though, since it makes your INT pathetic (6) and the only person who ever needs it is Viconia. Lowering her INT by 10 just seems like cruel and unusual punishment, even if it does give her massive Strength.

    I usually give the Hands of Takkok to M>C Xzar, so he really can become death, destroyer of worlds.
  • ElendarElendar Member Posts: 831
    I typically have the same issue with getting bored after only being in the game for a few minutes... and changing party types doesn't seem to help me any... get bored whether I try a solo run or a new party composition I've never used before ... Was thinking about making my main a Bard for the first time and using the evil NPCs that I usually avoid because I hate dealing with the Flaming Fist... but I know that I probably wont even last past the mine.. Maybe multiplayer would liven things up, when they get the matchmaking service out.
  • Copastetic1985Copastetic1985 Member Posts: 277
    @Elendar

    Make your own party. It certainly adds new ways of doing things in the game.
  • ElendarElendar Member Posts: 831
    @Copastetic1985

    Done that before too. :P

  • Copastetic1985Copastetic1985 Member Posts: 277
    Make a 4 member team using of of each class kit including the normal class? I'm about to finish my all Bard party and had a blast. Difficult, but fun with SCS.
  • EudaemoniumEudaemonium Member Posts: 3,199
    An SCS all-Bard run sounds pretty epic. Did you make them all yourself, or did you actually use Garrick and Eldoth?
  • Copastetic1985Copastetic1985 Member Posts: 277

    An SCS all-Bard run sounds pretty epic. Did you make them all yourself, or did you actually use Garrick and Eldoth?

    @Eudaemonium

    I made them myself. A Blade that acted as a tank, Skald named MC Hammer, a Jester, and a pure Bard.
  • ElendarElendar Member Posts: 831
    I'd be hard-pressed to stay awake with a party like that... :P I'll just keep waiting for the matchmaking service I suppose.
  • WowoWowo Member Posts: 2,064
    I made a thread of themed groups, perhaps one of them could inspire you? http://forum.baldursgate.com/discussion/15677/themed-groups-ideas#latest
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    edited March 2013
    SionIV said:



    2.) Dualwield -> 2 APR. Belm -> 3 APR. Offensive spin -> 4 APR. Improved haste -> 8 APR. Now add maximum damage to that and anything over that is just overkill.

    Neither Improve Haste nor Haste work with Offensive Spin in BGEE (and presumably not in BG2EE either), I tested this recently, see
    http://forum.baldursgate.com/discussion/16938/blade-offensive-spin-and-improved-haste#latest
    SionIV said:


    3.) Use any item let's you use Carsomy and other juicy weapons / armors that otherwise wouldn't be able to.
    Nalias ring is amazing, so is Jans armor.

    Indeed, and before UAI you get to use the fun Bard-specific magic items (though there is only one in BGEE) that are otherwise "wasted" (before UAI anyway) if you don't have a Bard in your party.

    Bards also get the most fun stronghold quest in BG2
    SionIV said:


    I would say that the closest thing to a Blade is a F/M/T. But in my opinion the blade has more style, and feels more like a complete character RP wise.

    Agreed! :-)

    In my current BGEE game I have a Level 6 Chaotic Neutral Blade (see below) dual-wielding Scimitars (Drizzt's +3 Icing Death, pick-pocketed, and one of the +2 Rashad's Talons), I put no points at all into ranged weapons, so that I can get to three pips into dual-wield at level 8. For a ranged weapon, I'm currently using the Deadshot +2 Long Bow (without proficiency), but will swap to the +5 THAC0 Heavy Crossbow of Accuracy when I can get into Baldur's Gate City, which should fully compensate for the lack of proficiency in a ranged weapon. I'm hoping to get the Elven Chain later, but for now am managing with the Shield Spell or Shield Amulet (which I can sell then steal back fully charged when it gets to the last charge), or +2 Chain Mail when not needing or wanting to use spells (can still use wands and scrolls with armour).

    I also only gave my Blade 13 Int, as wanted to be able to max out Str and Dex without excessive re-rolling (I usually limit myself to 20 rolls for "difficult" classes, 10 for "easy" ones i.e. non-casters), it's not really a problem for scroll-scribing, as with two Potions of Genius you can still get over 95% chance of success.

    For difficult pick-pocket targets (e.g. Drizzt and some stores) Potions of Master Thievery help - I used three to pick-pocket Drizzt plus the Luck spell, to get over 160% Pick Pocket

    image

    NB: these are the stats after applying the Con and Cha tomes and wearing Algernon's Cloak (pick-pocketed - I used on potion of Mastery Thievery to help with this).

    I will give him all 3 Wisdom tomes, so by the end of the game he will have 10 Wisdom and no longer a lore penalty for BG2. In fact, he's going to get *all* the tomes :-)
  • WowoWowo Member Posts: 2,064
    @Oxford_Guy I think one of the nicest things about Blade's and an aspect that help them keep up with fighter/illusionist in BG1 is their ability to use the Claw from High Hedge without penalty ... seems a missed opportunity to start with 16 con.
  • SionIVSionIV Member Posts: 2,689
    edited March 2013
    Wowo said:

    @Oxford_Guy I think one of the nicest things about Blade's and an aspect that help them keep up with fighter/illusionist in BG1 is their ability to use the Claw from High Hedge without penalty ... seems a missed opportunity to start with 16 con.

    The claw is good but it's taking up a ring slot that you could use on another ring instead. Ring of free action, ring of protection + 2, ring of fire resistance. And then once you get to BG2 you got 2 constitution that you don't need for anything that you could have put to another stat. It isn't such a bad idea either to give the claw to minsc or a fighter, sure they lose some health but once you get to the high numbers in health then removing 10-14 health isn't really that much of a problem. Nothing in BG1 will deal over 50 damage in a short amount of time. (Except lightning traps and slythe if you run SCS)

  • EudaemoniumEudaemonium Member Posts: 3,199
    Start with 17 CON then tome-boost it to 18 helps alleviate it somewhat. Or just lose the 1/HP per level of using it with 17 CON.

    I hate the Claw's blue effect, so I rarely use it, but I did have it on my Skald.
  • KidCarnivalKidCarnival Member Posts: 3,747
    There is a non-blur claw somewhere. I forgot which topic, but it's from the guy who also made the non-green Elven Chain. He has a non-blurry claw and cloak of deplacement for download.
  • SionIVSionIV Member Posts: 2,689
    I would be interested in the cloak.
  • KidCarnivalKidCarnival Member Posts: 3,747
    I think it's in a topic about Elven Chain, or dualing Xzar. I'll see if I can find it.
  • AstafasAstafas Member Posts: 448
    The Blur effect lasts for ten seconds after each game load. I thought that enough. :-D
  • SionIVSionIV Member Posts: 2,689
    Thank you very much!
  • KidCarnivalKidCarnival Member Posts: 3,747
    edited March 2013
    @Astafas, if you take requests for re-colors... Non-green (best black) ankheg armor and no-color effect arch magi robes? That would make me a very happy bhaalspawn. I already use the Cosmetic Revisions mod, and that's the only two things not included. (The arch magi robes look great, but alas - I want Edwin red/black and Xzar green/black...)
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    edited March 2013
    Wowo said:

    @Oxford_Guy I think one of the nicest things about Blade's and an aspect that help them keep up with fighter/illusionist in BG1 is their ability to use the Claw from High Hedge without penalty ... seems a missed opportunity to start with 16 con.

    I started with only 15 Con, so would've had to lose 2 points from somewhere else and I'd already taken Wis (7) and Int (13) down as low as I felt comfortable with, starting Cha was 15 (minimum) and I wanted Str and Dex maxed (so could have 19 or each for BG2). I could've carried on rolling to get higher stats, but prefer to keep my characters "real" and limited myself to 20 re-rolls for this character. The Claw is nice, but not without it's problems (big penalties to saves vs. poison/death, and there are quite a few enemies with poison attacks in BGEE). In the end I gave the Claw to Dorn, as he suffers no HP loss from using it and is my main tank (rest of the part is mixed - Viconia, Coran, Imoen, Neera).

    Also there is the issue with using the Claw meaning you can't wear two other rings, as @SionIV mentioned, and don't forget a Blade can get an extra 6HP (12HP in SOA, 24HP in ToB) from his/her Familiar.
  • EudaemoniumEudaemonium Member Posts: 3,199
    Having non-colour Archmage robes would be pretty damned sweet. Xzar kinda looks like Santa at the moment. An evil, psychotic Santa.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    Astafas said:

    The Blur effect lasts for ten seconds after each game load. I thought that enough. :-D

    I use this (and the modified Cloak of Displacement), it's great, the Blur effect lasts just long enough to remind you that you've equipped these items.
  • KidCarnivalKidCarnival Member Posts: 3,747

    Having non-colour Archmage robes would be pretty damned sweet. Xzar kinda looks like Santa at the moment. An evil, psychotic Santa.

    Yep, I really love the Cosmetic Revisions for everything else (especially the non-colored mage robes), but the arch mage robe versions, while pretty sweet, aren't that versatile. I love it for Edwin, but Xzar just looks wrong in red.

  • EudaemoniumEudaemonium Member Posts: 3,199
    I think it's fairly clear that the robe was designed with Edwin in mind. He's the best evil mage in the game, and is recruitable in Nashkel. With the exception of not being capable of knowing Identify, Edwin's CON and bonus spells make him a better mage choice than Xzar hands down. If Edwin was a proper Red Wizard who was barred from at least one extra school then it'd be a lot closer, but as it is he just has mad skillz with very little setback.

    But then, lo, it was discovered that you could use a Wisdom tome to dual Xzar to Cleric, and greatness did descend upon the land.
  • KidCarnivalKidCarnival Member Posts: 3,747
    Yep, that's quite obvious. I'm just thinking - a charname could easily be an evil mage or sorcerer and have a different backstory/color preference. Especially necromancers likely prefer green, black and such. And non-Thay conjurers would probably wear purple.
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