Classic mode?
Rhiyo
Member Posts: 6
Hey, sorry if this is already in the game or just a silly request.
I'd really like to play this game in a sort of 'Classic Mode' .
Where game play is extremely close to the original game and expansion, with the updated HDness. So, you can only choose the original classes, stats and everything are changed to match the original and the new NPCs and quests are taken out.
I know I could just choose not to do the new quests in a play through, and choose one of the older classes, but I'd really love to play through the game with the story and game play elements BioWare had originally envisioned.
Maybe you'd choose it in menu where Black Pits is, or just before character creation.
Does anyone have any thoughts on this or would like to discuss it more?
I'd really like to play this game in a sort of 'Classic Mode' .
Where game play is extremely close to the original game and expansion, with the updated HDness. So, you can only choose the original classes, stats and everything are changed to match the original and the new NPCs and quests are taken out.
I know I could just choose not to do the new quests in a play through, and choose one of the older classes, but I'd really love to play through the game with the story and game play elements BioWare had originally envisioned.
Maybe you'd choose it in menu where Black Pits is, or just before character creation.
Does anyone have any thoughts on this or would like to discuss it more?
1
Comments
But the problem with the idea of a classic mode is that there was alot of unintentional aspects of the original that the Bioware team never set out on. They had to cut corners and scrap alot of their plans midway.
It's quite easy to wipe out the kits from the character creation menu. Not to mention alter the NPC stats to their original state and you could even remove the new NPCs and areas from the game. Wouldn't be too hard for a modder to do so. But people usually look for additional content rather than subtractive content.
It's just an option I'd really want to have, and I thought it may be relatively easy to include.
I've five versions of BG currently installed in my laptop: BGEE, vanilla BG1, vanilla BG2, BG1Tutu and BGT and I still find the OP proposal a very good one.
Edit: and Baeloth
- No kits, sorcerer, or barbarian
- Weapon Proficiencies use the category style
- NPCs (both recruitable and non-recruitable) use their BG1 proficiencies
- New NPCs (Neera, Dorn, Rasaad, and Baeloth) removed from play
The kits aren't so much an issue since the only character who uses them is the protagonist; Weapon Proficiencies can be swapped using existing mods--I believe @CamDawg's BG2Tweaks has a component specifically for changing the proficiency style.
Removing the new NPCs would require a script change that just makes it so they don't spawn, and altering the existing NPCs would require altering each .cre file.
So not a monumental amount of work, but probably a bit outside the scope of the core game (in order to allow switching to classic mode you'd need to keep duplicates of every creature file in the game, every item, every proficiency-related file, which would drastically increase the size of the game).