Feature Request: More options of Silver/Cold Iron Weapons ala Silver Staff of Aule
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Problem:
The greater wolfwere can only be hit with Silver/Cold Iron weapons. The Items that have this flags are all sharp weapons, leaving a cleric without options. I request that either a new weapon be added to the merchant in Ulgoth's beard or modify the existing weapon ala this mod: : http://forum.baldursgate.com/discussion/16558/weidu-mod-silver-staff-of-aule-version-2#latest that adds cold iron and silver to Aule's staff.
The poll is mainly to show devs how much support this request has (or not). Cheers.
The greater wolfwere can only be hit with Silver/Cold Iron weapons. The Items that have this flags are all sharp weapons, leaving a cleric without options. I request that either a new weapon be added to the merchant in Ulgoth's beard or modify the existing weapon ala this mod: : http://forum.baldursgate.com/discussion/16558/weidu-mod-silver-staff-of-aule-version-2#latest that adds cold iron and silver to Aule's staff.
The poll is mainly to show devs how much support this request has (or not). Cheers.
- Feature Request: Silver Staff of Aule15 votes
- Yes, I'd like this86.67%
- No don't incorporate this into the game13.33%
Post edited by smeagolheart on
0
Comments
I'm all for adding some cold iron and silver flags to other weapons, I'm just not sure if this is the right one.
But okay, I'll add that if I make a future poll.
I agree with the principle that there should be alternatives for solo characters that can't use blade weapons. There are a few situations like that where the Greater Wolfwere is simply unpassable without cheating.
It can be objected that a solo priest can always use wands of the heavens or similar tools, but given the speed at which the beast strikes and regenerates health, I do think it is a demonstrable no-go (oh oh, a testable situation with a potentially crystal clear protocol, my analyst senses are tingling).
Now, one has to take into account the fact that not everyone is savvy enough to raid the inn in Ulgoth's Beard before they embark onto that adventure. I think the solutions should be placed on the island.
Idea: there's a quest about gathering belladone (which is supposed to protect against wolves and such), and those flowers are completely useless outside of that tiny bit of romantic-flavoured side-story. Why not incorporate them in some sort of recipe for a potion that can endow any weapon with anti-wolfwere properties for a few turns? I seem to recall there are 6 bunches of belladone that can be gathered, enough for six potions, enough for six characters (full party). It could give Dradeel a bit more purpose outside the fact that he requires his spellbook to get out of the island...
It's ironic that I wrote the mod in question only because @Darkersun made a request in the Modding subforum instead of the Feature Requests one.
In his current form my mod can be easily installed in BGEE, BG1Tutu, BGT and vanilla BG1. Installation is trivial in Windows. Can be installed as easily on Mac using the WeiDU executable compiled by @Nifft
On iPad it would require jailbreaking, but, upon request, I'm willing to provide also an iPad only version, without the custom description, that would not require jailbreaking (to do that I just need someone with an iPad willing to perform few tests for me). The reason why I've chosen this weapon is that it is sold in Ulgoth's Beard and his description says
"It appears to have a core of iron" that my mod changes in "It appears to be made of silver surrounding a core of cold iron".
However, I'm open to suggestions about other weapons.
I am surprised that a guy who thought it was a good idea to design a mod to overcome a perceived issue, doesn't think it's a good idea to incorporate said idea into the main game.
At any rate I updated the poll name to more accurately reflect the feature request
For instance, I could eventually add to the mod an installation menu that would allow you to choose from a list of weapons the ones to be enhanced by adding the silver/cold iron property. This level of customisation is unattainable through an official patch.
Other modders or Beamdog/Overhaul are free to reuse and/or edit my mods as they please. It isn't an issue in BGEE either, unless you're playing with a solo cleric, in which case a silver staff would not help you anyway, unless your solo cleric is a fighter/cleric with 5 pips in staves (and some Potions of Fire Breath).
I voted no based on this reasoning. However, I'm all for adding this characteristic to a weapon if there was a good lore based reason for it.
Do weapons such as spiritual hammer or flaming blade work?
Against the Greater Wolfwere Karoug, magical weapons obtained through spells (e.g. Flaming Blade, Spiritual Hammer, Melf's Minute Meteors, etc.) do not work.
However, spells, potions and wands work. For instance he can be hurt by Magic Missiles, Skull Traps, Potions of Fire Breath, Wands of the Heavens, etc.
Holy smite for instance would still work, along with a nicely charged wand of the heavens and a few potions of explosions/firebreath it should be possible ( if the damage keeps up with the regeneration at least ).
A Potion of Fire Breath, for instance, can do from 6 to 60 HP of damage per round (with an average of 33), but he has 50% elemental resistance, so the actual damage would be from 3 to 30 (with an average of 16.5). Clearly not enough. The Wand of the Heavens does even less damage.
IMO your best bet would be laying several Glyphs or Warding and, if he doesn't save too much, finishing him with the Potion of Fire Breath.