Merella's Cabin
elminster
Member, Developer Posts: 16,317
The map for the interior of Merella's Cabin (Umar Hills) is excessively large, and as a result of this and the fact that you can see the walls from an exterior perspective while inside the cabin, the viewer gets the appearance of there being more there than there really is. If possible, the map should be made to be much smaller.
Post edited by Balquo on
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I am not sure of the structure of the game (at least in the sense that I don't know if individual buildings are considered their own area or an area within an area). I assume to some degree they are given the number of areas listed in the data folder.
I mean if it was one way in soa then couldn't you just take a copy of the area on a soa cd (which I assume people on the development team have), rename it (for arguments sake lets to area9999), then in game when a character is to enter the cabin have the game link to that area instead of what is now the modified (thanks to ToB) area map? Just a thought.