Cleric/mage
marty29
Member Posts: 30
Hi all, I want to play as a cleric/mage half elf. Can I wear a mage robe? and if so can i still cast cleric spells....played both BG1 and BG2 many years ago and can't quite remember if its possible. Also what's the highest role you can get for this character type? Thanks
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You can cast all spells while you wear a mages robe.
You can cast only cleric spells if you wear anything heavier (Including full plate)
You can buff up with your mage spells, and then put on heavier armor.
You can get rolls depending on how long time you are willing to spend on it. It's possible to get anything from 70 (BGEE) to 98 and perhaps more if you're incredible lucky. You'll not be having as easy to roll as a paladin, ranger or bard. But you can still get high enough score if you put time to it.
If i was you, i would go for something like :
Strenght : 10 (More if you want to use a heavy armor)
Dexterity : 18
Constitution : 16
Wisdom : 18
Intelligence : 18
Charisma : 10
That's a roll of 90.
You can remove some wisdom, as you gain 3 tomes from BG1. But i would remove intelligence if i were you instead. You can put down your intelligence as far as you're comfortable with, and use potions to enhance it when you want to learn spells. Wisdom gives you extra spells for your cleric part, intelligence doesn't give you any extra spells for your mage part.
Potion of genius gives you +4 intellect. So if you go down to 15 intellect then with a potion of genious you'll have 100% chanse to learn your spells, and you can learn all spells for your spell book (You get this from 19 intelligence) .
If you're willing to use gauntlets of dexterity, then you can dump your dexterity stats aswell. You can get the gauntlets quite early in BG1 and it's a little more challenging to get them in BG2.
Tomes :
If you're using all tomes on your own character. Then you can go with
Strenght : 9 (More if you want to use a heavy armor)
Dexterity 17 (You can put this down to 10 if you're using gauntlets of dexterity)
Constitution 15 (When you get the tome you'll end up on 16. As a cleric and mage you don't get more HP after 16 constitution)
Wsdom : 18 (You'll end up with 21 and gain some extra spells from it.)
Intelligence : 14/18 (14 If you're using potions of genius. 18 if you're not. With the tome you'll end up on 19)
Charisma : 9 (With tome you'll get 10)
You can ofcourse use Charisma as a dump stat, i don't do it because it breaks immersion for me. But some people don't mind doing it. Also i would advice to stick with 18 wisdom (21 when you get tomes) as it boosts a certain level 9 spell you get later on. And this spell is very powerful.
[Edited] : You can use gauntlets of ogre might on your cleric/mage. That puts your strenght to 18. But you get theese alot later in the game, both for BG1 and BG2.
What about constitution? I thought it helps with saving throws against poison and the like.....??
Managed to get 91 last night in my roll but do you think I could get better then??
15 str
17 dex
17 con
18 int
18 wis
6 cha
Constitution only helps with saving throws if you're a midget (Gnome, dwarf, halfling). If you're any other race you don't get anything beyond 16 constitution (Except a little bit of regeneration from 20, and there is no way to get that unless you're a dwarf or half orc)
You don't need anything better than that score, it's way over what you could do well with playing a mage/cleric.
I would change
Con -> 15 (you get 16 with tome).
If you're alright with putting charisma low, you could go with.
18 str
17 dex
15 con
18 int
18 wis
5 char
This would make your character end with :
19 str
18 dex
16 con
19 int
21 wis
6 char.
19 str = +3 Thac0 +7 damage from the strenght score of 19. It means you can actually deal some nice damage in melee if you have to. You'll also be able to use every armor and shield in the game, and carry 500LBS.
18 dex = +4 armor class. You'll first get +5 when you hit 21 dex.
16 con = +2 health per level up. You can't get past this if you're not warrior / ranger/ paladin /barbarian. So anything over 16 is useless.
19 int = You got 95% chanse to read scrolls, and you'll be able to max your spell book. Also you'll have a nice lore bonus from it.
21 wis = You'll get a nice bonus to lore. And you'll get extra spells :
+3 level 1 spells
+3 level 2 spells
+2 level 3 spells
+3 level 4 spells
+1 level 5 spells
6 cha = Doesn't make any difference if you have 6 or 17 in the game (Bard stronghold has some requirements, but you can't get that with a cleric/mage.
[Edited] : I was wrong with the spell learning, i got 100% in my version from 19 intelligence but in vanilla game you get 95%. But 19 let's you max out your spell book, and quick save before you read any of the more important and rare spells (level 5+)
You get 12 lore from 19 intelligence, and you get 20 lore from 21 wisdom. This lets you identify almost all arrows, bolts etc with just looking at them. Same with +1 weapons and armors. You'll save alot of money and level 1 spells (Identify) by having that good lore. And it'll get even higher up as you level up your character.
Charisma also affects store prices. They are determined by the CHA of whichever character is the party leader (not necessarily the character who initiated conversation with the merchant).
See here for more details: http://www.playithardcore.com/pihwiki/index.php?title=Baldur's_Gate:_Races_and_Stats
"Had a character with 17 cha and 12 reputation, did NOT get the dagger."
"Reloaded, increased my reputation to 18, got the dagger"
So you must have written wrong? I'll check it later on when i can get onto the computer i got BG on.
[Edited] : I stand corrected, 20 reputation and 16 charisma also gives you the option for the dagger.
I'm very sorry about that, and you are right about the reputation / charmisa