Oh the heck with it!
DKnight
Member Posts: 307
I decided that Im just going to go with my usual setup. It always usually works somewhat.
Im going to play a regular swashybuckler or regular thief due to the extra thief skills. I will master in locks, disarm and most importantly set traps. Set traps will be very nice in the last battle and I will make sure to set at least 3-4 before Sarevok bum rushes towards me. With him weakened, I will let Kivan (tank) with the weapons and the works to distract sarevok while I pelt him with my crossbow of speed.
I did this in bg 2 only I used melee. This will be the first time I complete bg1 with somewhat of a party.
Anyone else use these tactics?
Im going to play a regular swashybuckler or regular thief due to the extra thief skills. I will master in locks, disarm and most importantly set traps. Set traps will be very nice in the last battle and I will make sure to set at least 3-4 before Sarevok bum rushes towards me. With him weakened, I will let Kivan (tank) with the weapons and the works to distract sarevok while I pelt him with my crossbow of speed.
I did this in bg 2 only I used melee. This will be the first time I complete bg1 with somewhat of a party.
Anyone else use these tactics?
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My character is going to get all the bonuses he can to get to 21 dexterity +gauntlets that give 2+ damage and to hit from warrior who has them early in game.
The only reason I wanted a thief was for roleplaying reasons. Next game I will mostlikely use a swashbuckler or something else that is more powerful. This is strictly roleplaying but I do think it will be somewhat deadly. Cant beat traps
Yeslick, Kagain and Khalid all need the gauntlets of dexterity to give them decent AC but luckily these can be found early on.
Granted, his con is only 14 but then again so is Kivans...
I used to use traps for many of my major fights in bg2. I was annoyed when throne of bhaal made them useless when it came to dragons. That was one of the many reasons I won't finish throne of bhaal.
7 traps (the max) is enough to take down Drizzt without a fight which is the easiest way to get his armour I think (poor Drizzt).
18/00 17 17 is very nice for a tank.
http://www.gamefaqs.com/pc/470765-baldurs-gate-ii-throne-of-bhaal/faqs/27550
5a. Normal Traps [510]
First thing to know: you gain the ability to set a Trap once per
day per every five levels. So, one use at level 1, two uses at level
6, and so on. You'd think such a simple thing like this Bioware would
actually tell you.
Second thing to know: every time you get an increased use of a trap,
the trap also becomes more powerful. So, without further ado...
Level 1 Trap: Doesn't exist, since you start off higher than level 6. [it does exist in BGEE, but am unsure of the exact mechanics - Oxford_Guy]
Level 6 Trap: Deals 2d8+5 damage to any enemies within the area
of effect of the Trap when it goes off. This is non-magical damage
so Magic Resistence can't stop it (as is the same for all initial
damage of later Traps). [Max level in BGEE - Oxford_Guy]
Level 11 Trap: Deals 2d8+5 damage to any enemies within the area
of effect of the Trap when it goes off. In addition, for the next
three rounds, it deals 2d6 poison damage per round (hence
resistence or vulnerability to poison also affects the damage).
In addition, this extra damage also disrupts spell casting (like
Melf's Acid Arrow).
Level 16 Trap: Deals 3d8+5 damage plus 4d8+2 fire damage to any
enemies within the area of effect of the Trap when it goes off.
Like poison, any vulnerability or resistence to fire also effects
the extra damage.
Level 21 Trap: Deals 3d8+5 damage plus 20 poison damage to any
enemies within the area of effect of the Trap when it goes off.
Plus, enemies must Save vs Death with a +4 bonus or die instantly.
Again, the poison damage can be reduced or increased according to
resistence/vulnerability.