Three new bugs
Blacksky
Member Posts: 8
Hi, here are three more:
"Describe current behavior. Describe expected behavior"
When using almost any script except 'ranged', particularly the default 'custom' one, characters wielding a bow will treat it as if it were a melee weapon when auto-attacking. Characters should only walk into bow range before attacking, not melee range.
Branwen's Spirtual Hammer vanishes within seconds. Spiritual Hammer should last much much longer.
Characters attacking or moving in combat will get stuck behind eachother and stop, this is likely due to displacement being turned off in combat but characters still acting like it is on. Characters should be able to properly detect where other characters are and move round them in combat.
"Describe current behavior. Describe expected behavior"
When using almost any script except 'ranged', particularly the default 'custom' one, characters wielding a bow will treat it as if it were a melee weapon when auto-attacking. Characters should only walk into bow range before attacking, not melee range.
Branwen's Spirtual Hammer vanishes within seconds. Spiritual Hammer should last much much longer.
Characters attacking or moving in combat will get stuck behind eachother and stop, this is likely due to displacement being turned off in combat but characters still acting like it is on. Characters should be able to properly detect where other characters are and move round them in combat.
0
Comments
The new Wild Mage character says she can 'cast a mean fireball, but doesn't actually know that spell. The best option is for her to start off knowing Fireball.