Is there a thread for requesting changes to existing kits? Mostly asking because I want to request a few alterations to the 'Skald' kit for bards. . .
edit: I primarily wanted to request the complete dropping of pickpocket to pick up some sort of enhanced specialization ability or having the equivalent end-game (for BG2) THACO chart of a cleric.
@shout27 there is not currently a thread dedicated specifically to requesting changes to existing kits. I can say, though, that such a request will most likely remain unimplemented. As far as I can tell, the dev team would like to keep most existing kits as they are (except in the case of bugs, etc.), perhaps with the exception being kits that are very broken, as in very overpowered. That's just my opinion though, and feel free to make a new discussion for it as this is what this forum is for
Eh, then I'd like to use this thread to discuss that sort of thing. No need to clutter up the forum if this thread already fits the appropriate title and subject. So, does anyone else have an opinion on the subject? I posted the bit about the Skald primarily because a single +1 to hit and damage at character creation isn't enough to carry the class kit to the end of the game series IMO. Likewise, it isn't really necessary to give them TH and Damage bonuses like the Kensai and Swashbuckler, though that might be the only way to even it out. I just want to give them a slight edge in combat that will make sure they stay firmly in the upper levels of fighting ability, if still below the fighters, in the 'epic' levels.
I primarily wanted to request the complete dropping of pickpocket to pick up some sort of enhanced specialization ability or having the equivalent end-game (for BG2) THACO chart of a cleric.
So, does anyone else have an opinion on the subject? I posted the bit about the Skald primarily because a single +1 to hit and damage at character creation isn't enough to carry the class kit to the end of the game series IMO.
@shout27Rebalancing is always a delicate matter, as an attempt to balance something will so often lead to a new and unexpected imbalance. That being said, it doesn't seem like such a bad idea, except that pickpocket is a potentially useless ability (there are only a couple of things really worth pickpocketing in the game). I know that giving them the THACO chart of a Cleric isn't that much of an advantage, but I still think it's a bit much. So, taking away an ability that is potentially useless anyway doesn't really seem to justify the combat bonuses, I think it would need a greater disadvantage.
There are a few kits that could use some additional help, but I think there's a much greater need for nerfing some kits (I'm looking at you, Cavalier and Inquisitor) then there's a need for boosting the ones that aren't quite good enough to carry you comfortably through ToB.
Like what? Don't forget that the designer's can add some items or conversation paths that requires pickpocketing to be successful because they disappear when the character dies (which would be kinda neat).
Comments
We haven't seen the new GUI yet, but gameplay-wise you can expect stuff similar to BG2.
edit: I primarily wanted to request the complete dropping of pickpocket to pick up some sort of enhanced specialization ability or having the equivalent end-game (for BG2) THACO chart of a cleric.
So, does anyone else have an opinion on the subject? I posted the bit about the Skald primarily because a single +1 to hit and damage at character creation isn't enough to carry the class kit to the end of the game series IMO.
Likewise, it isn't really necessary to give them TH and Damage bonuses like the Kensai and Swashbuckler, though that might be the only way to even it out.
I just want to give them a slight edge in combat that will make sure they stay firmly in the upper levels of fighting ability, if still below the fighters, in the 'epic' levels.
There are a few kits that could use some additional help, but I think there's a much greater need for nerfing some kits (I'm looking at you, Cavalier and Inquisitor) then there's a need for boosting the ones that aren't quite good enough to carry you comfortably through ToB.