Class Kits in BG1
Arkin
Member Posts: 32
Anybody know (or have wild speculations) about the possibility of class kits in BG1?
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We haven't seen the new GUI yet, but gameplay-wise you can expect stuff similar to BG2.
edit: I primarily wanted to request the complete dropping of pickpocket to pick up some sort of enhanced specialization ability or having the equivalent end-game (for BG2) THACO chart of a cleric.
So, does anyone else have an opinion on the subject? I posted the bit about the Skald primarily because a single +1 to hit and damage at character creation isn't enough to carry the class kit to the end of the game series IMO.
Likewise, it isn't really necessary to give them TH and Damage bonuses like the Kensai and Swashbuckler, though that might be the only way to even it out.
I just want to give them a slight edge in combat that will make sure they stay firmly in the upper levels of fighting ability, if still below the fighters, in the 'epic' levels.
There are a few kits that could use some additional help, but I think there's a much greater need for nerfing some kits (I'm looking at you, Cavalier and Inquisitor) then there's a need for boosting the ones that aren't quite good enough to carry you comfortably through ToB.