Pre-generated characters special background and consequences
kamuizin
Member Posts: 3,704
The game now has an interface that when we select a new game, some pre-generated characters are exposed for a quick choice. If you choose one of those, you can't make many changes on the character (and that's the point actually) and are stuck with a set status total amount count and proficience choices.
To encourage the game replayability, i give the following suggestions:
- Add a nice biography for each of those characters
- Add special background for those characters so some NPCs in the game would react different to them, unlike they would normally do with a pre-generated character, this would make the character:
1° get different banters with some specific NPCs, getting some new information related to D&D maybe (if the devs has this kind of permition)
2° some normally angry NPCs could be more nice to main char and some normally nice NPCs could be more angered at main char.
3° special quests and different item reward in few of the old ones for the pre-generated characters AND the prevention of some old quests to be done by the pre-generated characters (it can't be all flowers and sunshine !)
- Special itens (unique ones) that can be only used by them that could be found later on the game. Nothing so special (they don't need even to be magic), they only have to display "only usable by x" and an item history in fact.
- An alignment bonus/penality at the start if needed/possible.
- Specific joinable NPCs refusals for join the party (with an nice new banter to explain why and even maybe a fight after the banter).
So ppl, it's a good idea? Bad one? Should any other suggestion be made? any of the above should not be approved? Please comment, like, agree, dislike and say why, criticize the idea, change the suggestion.
To encourage the game replayability, i give the following suggestions:
- Add a nice biography for each of those characters
- Add special background for those characters so some NPCs in the game would react different to them, unlike they would normally do with a pre-generated character, this would make the character:
1° get different banters with some specific NPCs, getting some new information related to D&D maybe (if the devs has this kind of permition)
2° some normally angry NPCs could be more nice to main char and some normally nice NPCs could be more angered at main char.
3° special quests and different item reward in few of the old ones for the pre-generated characters AND the prevention of some old quests to be done by the pre-generated characters (it can't be all flowers and sunshine !)
- Special itens (unique ones) that can be only used by them that could be found later on the game. Nothing so special (they don't need even to be magic), they only have to display "only usable by x" and an item history in fact.
- An alignment bonus/penality at the start if needed/possible.
- Specific joinable NPCs refusals for join the party (with an nice new banter to explain why and even maybe a fight after the banter).
So ppl, it's a good idea? Bad one? Should any other suggestion be made? any of the above should not be approved? Please comment, like, agree, dislike and say why, criticize the idea, change the suggestion.
1
Comments
They're called NPCs.
But, as it has been said many times before, there are more important things to fix right now.
Still, in future it would be a nice add!
For example, there was one set of speeches in IWD2 which were only available if your party leader was a female half-orc. It was really cool to see that degree of thought put into party composition.