IWD:EE - Make Kuldahar feel threatened (during attack)
Ward
Member Posts: 1,305
I know it's early to request stuff but I just wanted to put it out early.
When you return to Kuldahar after Dragon's Eye and retrieving the Heartstone from Yxunomei, creatures attack the village and Arundel is then murdered by a doppelgangerr or Poquelin.
The problem is when Kuldahar is attacked it doesn't FEEL as if it's attacked. There's no militia, creepy music, screams from villagers as they're hacked down, the creatures don't even walk around attacking villagers, they stay in their spot until you meet them.
Kuldahar ought feel like Saradush when it's attacked, except for the fireballs.
When you return to Kuldahar after Dragon's Eye and retrieving the Heartstone from Yxunomei, creatures attack the village and Arundel is then murdered by a doppelgangerr or Poquelin.
The problem is when Kuldahar is attacked it doesn't FEEL as if it's attacked. There's no militia, creepy music, screams from villagers as they're hacked down, the creatures don't even walk around attacking villagers, they stay in their spot until you meet them.
Kuldahar ought feel like Saradush when it's attacked, except for the fireballs.
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Comments
That said, I agree. I remember the first time I played that part, it was very confounding, the atmosphere didn't fit the action at all.
Kuldahar's battle is somewhat disappointing, agreed on that. At least some more menacing music and sounds would make it better but instead people there are like "monsters attacking? Pffft, I'll just carry on gathering dandelions!"
For the moment let us wait though. First BGEE right?
You'll see, YOU'LL ALL SEE!
And then close this one :O)
?
No offence just, its just so far away in the future that req, that we all forget it... :O)