Limited Item randomizer
Worg
Member Posts: 170
Here's a thought on the topic on replayabilty. What about an item randomizer that randomizes certain items with similar items and from a list the does not get exhausted?
For example: Outside a friendly inn you can be sure to find a certain magical ring that grants evermemory, every time you play. What if this ring was randomly replaced by a seemingly identical ring, unidentfied, from a list of 10 rings (some useful, some cursed). You would never use this list again and therefore the other 9 rings would not be in this playthrough of BG.
Why? Well, added replayability with a more variety of items, cursed items are more of a threat (especially in a no reaload scenario) and the use of identify more imprtant.
Thoughts?
For example: Outside a friendly inn you can be sure to find a certain magical ring that grants evermemory, every time you play. What if this ring was randomly replaced by a seemingly identical ring, unidentfied, from a list of 10 rings (some useful, some cursed). You would never use this list again and therefore the other 9 rings would not be in this playthrough of BG.
Why? Well, added replayability with a more variety of items, cursed items are more of a threat (especially in a no reaload scenario) and the use of identify more imprtant.
Thoughts?
0
Comments
But having un-identified items being dropped as loot or being found in random chests is a good idea. Gives an even greater role on appraising items with a lore score, identify or through the shop interface. I was thinking of introducing something similar in the mod I'm working on. Especially with having all dropped scrolls being unidentified and randomised.
Item Randomiser, a large-scale random treasure mod for Baldur's Gate and Baldur's Gate II at Gibberlings 3 modding website
Not sure if it works with BGEE, but I use it in BGT all the time and it adds some re-playability. It doesn't move everything like diablo or something, but it moves a few key items between a few key locations. I think it works well.
I think however that the initial example suggestion was placed where you find it to solve a perceived inequity on the part of low level Wizards. Making that a random (and potentially cursed) item, particularly when gold is so scarce, would probably lead to people reloading and reloading until they got the useful item out of it. Wizards after all start out with crap hit points (sans a familiar) and crap AC and only 1 spell at first level unless you are a specialist. Makes it really difficult to survive low levels. Not impossible mind, since it is an Easter egg as has been stated, but difficult.