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Shapeshifter

The Shapeshifter is a class I've always found interesting but never given a chance. I'm aware that they are pretty underpowered and I don't really see the best way to use them.

So, what do you guys think of this class. Any tips on making it a powerful character? How about into TOB?

Also, what about a shapeshifter dualed to fighter? Would that work and are there really any benefits?

Thanks!

Comments

  • ajwzajwz Member Posts: 4,122
    Greater werewolf shapeshifting is a very powerful ability

    Not enough to justify the drawbacks though. The best way to test one out is to play around with Cernd
  • mjsmjs Member Posts: 742
    ajwz said:

    Greater werewolf shapeshifting is a very powerful ability

    Not enough to justify the drawbacks though. The best way to test one out is to play around with Cernd

    the single drawback of not wearing armour? it's hardly the biggest loss in the world, especially considering that a druid should be nowhere near the frontline unless shifted in which case he'll have awesome AC anyway
  • SouthpawSouthpaw Member Posts: 2,026
    Shapeshifter is interesting (basically a tank able to heal after a fight/buff before a fight), however people don't really like that kit.
    Various reasons :
    - it's regarded as quite underwhelming. Especially compared to what bonuses the Werewolves should have
    - Cernd is the least interesting NPC in BG2.
    - while first Shapeshift form will let you cheese thru BG1, in BG2 it becomes quickly worse than your fighters. Second Werewolf form is better, but also later outshined...
    - Druids, when not multiclassed/dualclassed with/from fighters tend to be quite lackluster in Baldur's Gate (poor equipment choices)
    - I have heard the thought about dual-classing the druid on lvl 13 (where you get the second form) to fighter, but never heard about anyone really trying it. To be honest, I'd either do not do that or stay a druid till the end...
  • NifftNifft Member Posts: 1,065
    Druids face one very specific problem: their 1st and 2nd level spell choices suck.

    At 3rd level spells (class level 5), Druids start getting some of the good stuff, but until then they're going to feel kind of pathetic next to a Cleric. Two kits fix this:
    - Avengers fix this by getting one good spell per spell level.
    - Shapeshifters fix this by being very decent at melee for levels 1-4, so you can largely ignore the poor spell choices and just fill up on healing to patch people up after a fight.

    I've had great success using a Shapeshifter as a secondary tank in the Black Pits. By the time his werewolf form is insufficient, he's a full caster.


    The Shapeshifter has a bad reputation in BG2 for two reasons:
    1/ Cernd is a boring nobody; and
    2/ There is not much of a "sweet spot" where your primary werewolf form is sufficient for melee.
  • Copastetic1985Copastetic1985 Member Posts: 277
    I don't think they have poor choices for first level spells. Bless is the last thing I cast when I pre-buff for major fights. It's also something I use my Druid/Cleric to keep up permanently during those fights. +1 attack rolls is pretty good for BG1.

    Also, if you're Druid is in the back slinglin'/chunckin' darts, in between rounds you can use him/her to hit something with Doom or, if your frontline has Free Action, Entangle.

    Second level, yeah. Not much going on there but Slow Poison and Protection from Fire/Ice. Web if you're running an Avenger. Still though. Slow Poison and Prot. Fire/Ice is nice to have around with so enemies using poison, and fire.
  • JaggedJagged Member Posts: 105
    Southpaw said:

    Shapeshifter is interesting (basically a tank able to heal after a fight/buff before a fight),


    This is exactly what I had in mind. Is there any advantage to going shapeshifter over F/D other than RP reasons?

    Will a shifter feel weak in TOB?
  • SouthpawSouthpaw Member Posts: 2,026
    Jagged said:


    This is exactly what I had in mind. Is there any advantage to going shapeshifter over F/D other than RP reasons?

    Will a shifter feel weak in TOB?

    "Advantages?"
    No real advantage, save higher level if you go straight class, instead of a multiclass. Actually, I remember from vanilla BG2, that Shapeshifter was not really good when dualled to Fighter, as the Werewolf forms do not stack with fighter bonuses (APR...), but replace them instead, so you get virtually nothing.
    Only a difference, that F/D will be better off fighting whole time and casting during fights, whereas the Shapeshifter will be much more squishy when out of his werewolf form. But the RP portion is really good.

    "Will a shifter feel weak in TOB?"
    A bit, if you neglect the Druid spells and think of him as of a fighter. Not, if you realize that it's a divine caster.
  • Copastetic1985Copastetic1985 Member Posts: 277
    My question is, have they fixed the Kit? As in, gave it what it's suppose to have?
  • ajwzajwz Member Posts: 4,122
    mjs said:

    ajwz said:

    Greater werewolf shapeshifting is a very powerful ability

    Not enough to justify the drawbacks though. The best way to test one out is to play around with Cernd

    the single drawback of not wearing armour? it's hardly the biggest loss in the world, especially considering that a druid should be nowhere near the frontline unless shifted in which case he'll have awesome AC anyway
    haha, as I think someone else mentioned in this thread, I was basically talking about the drawback of being a single class druid :p
  • SouthpawSouthpaw Member Posts: 2,026

    My question is, have they fixed the Kit? As in, gave it what it's suppose to have?

    As far as I know -no.
    And it would actually unbalance the game a lot, if they did. Real Werewolves are overpowered as hell.
  • [Deleted User][Deleted User] Posts: 3,675
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  • SouthpawSouthpaw Member Posts: 2,026
    Don't you become a real werewolf only after you aren't cured of the curse by the time your first full moon passes?
  • ErgErg Member Posts: 1,756
    Southpaw said:

    Don't you become a real werewolf only after you aren't cured of the curse by the time your first full moon passes?

    No. You become a real werewolf only when you summon your first werebear.
  • [Deleted User][Deleted User] Posts: 3,675
    The user and all related content has been deleted.
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