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Still 200k copies for success / 50k copies for covering expenses?

http://www.nowgamer.com/news/1606453/baldurs_gate_3_enhanced_edition_needs_to_sell_200000_copies.html

Trent Oster noted last year that in order for the game to be a financial success it would need to sell aboutj 200 000 copies in total.

I know that the theme aren't giving up salesnumbers or anything like that, but considering the delays, extra work etc., is there a new estimate? What do the people of the board think of this?

Comments

  • [Deleted User][Deleted User] Posts: 3,675
    The user and all related content has been deleted.
  • reedmilfamreedmilfam Member Posts: 2,808
    I actually find it strange that rough sales numbers aren't allowed. I remember reading somewhere in the forums that this was a contractual limitation or whatnot, which is what it is. Would be neat if the web page could say "More than (x) copies sold" or something.

    Still, we'll get a feel for its success (or lack thereof) from what comes later (extra material or BG3 type add ons) at some point.
  • TJ_HookerTJ_Hooker Member Posts: 2,438
    According to that article, it's 50k per platform (across 4 platforms) in order to cover costs. So the 2 numbers (200k and 50k) are actually saying the same thing.
  • FinneousPJFinneousPJ Member Posts: 6,455
    Yeah, 50k average per platform. Selling 200k copies in a worldwide release should be quite realistic.
  • Copastetic1985Copastetic1985 Member Posts: 277
    If Aosaw isn't eating Top Raman, we're in trouble.
  • EudaemoniumEudaemonium Member Posts: 3,199
    Well, before he couldn't even eat ramen, so any ramen is an improvement, but top ramen is a sign of good times.
  • CaptRoryCaptRory Member Posts: 1,660
    What was he eating before? Play Doh Spaghetti? "It SAYS Non-Toxic right on the can!"
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